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Daemon

CEO
  • Content Count

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Daemon last won the day on May 7

Daemon had the most liked content!

About Daemon

  • Rank
    keep kalm and play your game!
  • Birthday 02/02/1998

Personal Information

  • Tara
    Italy
  • Oras
    Ardea
  • Steam
    Da

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  1. Daemon

    REGISTER

    Am adaugat la login metoda cu Google, se lucreaza la cea prin Facebook si Twitter. bye.
  2. Daemon

    ANUNT WAR

    Serverul de war este in teste, va fi gazduit pe un server VPS din Romania, Este disponibil doar pentru jucatorii cu Steam ON, numarul maxim de sloturi este de 12, 10 playeri si 1/2 albitri. PS. Daca aveti propuneri nu ezitati sa lasati mai jos un reply, bye.
  3. Daemon

    DESPRE SITE

    Site-ul a fost deschis de curand inca se mai fac lucrari de mentenanta dar se pot posta filme si sa generati bani in contul dvs. Cum functioneaza? Noi gazduim doar link-uri pe site-ul nostru, trebuie sa descarci / uploadezi filmul pe un site cate te plateste pentru reclame apoi urci PLAYER-UL pe site-ul nostru si cand cineva da play tu generezi bani in contul tau. Daca aveti mai multe intrebazi lasati mai jos un reply si va raspund, bye.
  4. @Gabriel01 am pus platforma de video poti posta acolo acesta categorie va fi stearsa in curand.
  5. Daemon

    TEST

    test amazon gaming products kindle books Clothing & Accessories Major Appliances Arts, Crafts & Sewing Automotive Baby & Nursery Beauty & Grooming Books & Textbooks Collectible Coins Camera & Photo Cell Phones & Accessories Classical Music Computers, Tablets & Components Blu-Ray & DVD Electronic Components & Home Audio Entertainment Collectibles Video Games Other Gift Card Brands Grocery & Gourmet Food Patio, Lawn & Garden Health & Household Business & Industrial Supplies Jewelry Kindle Store Kitchen & Dining Magazines Miscellaneous Digital Music CDs & Vinyl Musical Instruments Office & School Supplies Patio, Lawn & Garden Pet Food & Supplies Shoes, Handbags, Wallets, Sunglasses Software Sports Collectibles Sports & Fitness Home Improvement Toys & Games VHS Video On Demand: Rent or Buy Video Games Watches
  6. Salut @ToxicRooT Serverul are alt dns (nume) decat cel impus in modelul de cerere, revino cu o cerere cand ai modificat.
  7. Acest system a fost cumparat cu 250 de cate Furia007 si postat gratis, enjoy. demo: download: https://mega.nz/#!MXZzlSRC!QbyPuzHLi3JZrXU8ThsniaAOrbEu-HoguXaFC_V5EdM
  8. Slot pentru talismane. --- ---- We OPENING gamesour by> Common> Servise.h --- --- We are adding #define AHMET_TILSIM_SYSTE I --- ---- We OPENING gamesour by> Common> item_length.h 'we are looking ITEM_BELT; below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM "ITEM_PENDANT", #endif We OPENING ---- --- We are searching for GameSource> Common> length.h WEAR_BELT; below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM WEAR_PENDANT, #endif --- OPEN --- GameSource> DB> ProtoReader.cpp '"ITEM_BELT", Understand Gold; We are adding --- --- C ++: #ifdef AHMET_TILSIM_SYSTEM "ITEM_PENDANT", #endif --- OPEN --- GameSource> GameSource> char_item.cpp 'case ITEM_BELT: search. Below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM case ITEM_PENDANT: #endif We open --- --- gamesour by> gamesour by> item.cpp 'int CITEM :: findequipcell (LPCHARACT ch, int icandidatecell) .. we are looking ITEM_BELT bottom &&! = Gettype () next --- --- are adding C ++: && ITEM_PENDANT != GetType() We OPEN --- --- gamesour by> gamesour by> item.cpp 'else if (GetType () == ITEM_BELT) we are looking below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM else if (GetType() == ITEM_PENDANT) return WEAR_PENDANT; #endif --- We are opening --- GameSource> GameSource> item.cpp 'search for case ITEM_BELT:'. below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM case ITEM_PENDANT: #endif --- Game SOURCE WITH CUT OUT İŞİMİZ CLİENT SOURCE --- --- --- OPENING clientsour ACE / gamelib / ıtemdata.h 'we are looking ITEM_TYPE_BELT' below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM ITEM_TYPE_PENDANT, #endif --- OPEN --- ClientSource / UserInterface / GameType.h 'const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2; 'We are looking below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM const DWORD c_Equipment_Pendant = c_New_Equipment_Start + 3;; #endif --- OPEN --- ClientSource / UserInterface / Locale_inc.h 'available biere --- EXPLORE --- C ++: #define AHMET_TILSIM_SYSTEM --- OPEN --- ClientSource / UserInterface / PythonitemModule.cpp 'PyModule_AddIntConstant (poModule, "EQUIPMENT_BELT", c_Equipment_Belt); 'We are looking below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM PyModule_AddIntConstant(poModule, "EQUIPMENT_PENDANT", c_Equipment_Pendant); #endif --- OPEN --- ClientSource / UserInterface / PythonitemModule.cpp 'PyModule_AddIntConstant (poModule, "ITEM_TYPE_BELT", CItemData :: ITEM_TYPE_BELT); 'We are looking below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM PyModule_AddIntConstant(poModule, "ITEM_TYPE_PENDANT", CItemData::ITEM_TYPE_PENDANT); #endif --- CLİENT SOURCE WITH CUT OUT OPEN İŞİMİZ we DUMP_PROTO SOURCE --- --- --- OPENING We DUMP_PROTO / ıtemcsvreader.cpp '#include "ıtemcsvreader.cpp" to voting under --- --- We are adding Code: #define AHMET_TILSIM_SYSTEM We OPEN --- --- DUMP_PROTO / ıtemcsvreader.cpp ' "ITEM_RING", "bottom to voting --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM "ITEM_PENDANT", #endif ---- WE OPEN THE ROOT TO OUR ROOT - WE OPEN --- Root / uitooltip.py Open. 'Elif item.ıtem_type_rıng itemtype ==' to voting under --- --- We are adding Python: elif item.ITEM_TYPE_PENDANT == itemType: self.__AppendLimitInformation() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot) --- OPEN --- locale_en / locale / es / ui / inventorywindow.py '{"index": item.EQUIPMENT_BELT, "x": 39, "y": 106, "width": 32, "height": 32}, 'we're under search --- we're exposing --- Python: {"index":item.EQUIPMENT_PENDANT, "x":115, "y":145, "width":32, "height":32},
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