Jump to content
Banner 730x90px boost

Recommended Posts

  • Administrator

Slot pentru talismane.


--- ---- We OPENING 
gamesour by> Common> Servise.h 

--- --- We are adding 

#define AHMET_TILSIM_SYSTE I 

--- ---- We OPENING 
gamesour by> Common> item_length.h 'we are looking ITEM_BELT; below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
        "ITEM_PENDANT",
#endif
We OPENING ---- ---
We are searching for GameSource> Common> length.h WEAR_BELT; below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
        WEAR_PENDANT,
#endif

--- OPEN --- 
GameSource> DB> ProtoReader.cpp '"ITEM_BELT", Understand Gold; 

We are adding --- ---
C ++:
#ifdef AHMET_TILSIM_SYSTEM
        "ITEM_PENDANT",
#endif

--- OPEN --- 
GameSource> GameSource> char_item.cpp 'case ITEM_BELT: search. Below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
        case ITEM_PENDANT:
#endif

We open --- --- 

gamesour by> gamesour by> item.cpp 'int CITEM :: findequipcell (LPCHARACT ch, int icandidatecell) .. we are looking ITEM_BELT bottom &&! = Gettype () next 

--- --- are adding

C ++:
&& ITEM_PENDANT != GetType()
We OPEN --- --- 
gamesour by> gamesour by> item.cpp 'else if (GetType () == ITEM_BELT) we are looking below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
    else if (GetType() == ITEM_PENDANT)
        return WEAR_PENDANT;
#endif

--- We are opening --- 
GameSource> GameSource> item.cpp 'search for case ITEM_BELT:'. below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
    case ITEM_PENDANT:
#endif



--- Game SOURCE WITH CUT OUT İŞİMİZ CLİENT SOURCE --- 

--- --- OPENING 

clientsour ACE / gamelib / ıtemdata.h 'we are looking ITEM_TYPE_BELT' below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
            ITEM_TYPE_PENDANT,
#endif


--- OPEN --- 
ClientSource / UserInterface / GameType.h 'const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2; 'We are looking below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
    const DWORD c_Equipment_Pendant  = c_New_Equipment_Start + 3;;
#endif

--- OPEN --- 
ClientSource / UserInterface / Locale_inc.h 'available biere 

--- EXPLORE ---

C ++:
#define AHMET_TILSIM_SYSTEM
--- OPEN --- 
ClientSource / UserInterface / PythonitemModule.cpp 'PyModule_AddIntConstant (poModule, "EQUIPMENT_BELT", c_Equipment_Belt); 'We are looking below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
    PyModule_AddIntConstant(poModule, "EQUIPMENT_PENDANT",    c_Equipment_Pendant);
#endif

--- OPEN --- 
ClientSource / UserInterface / PythonitemModule.cpp 'PyModule_AddIntConstant (poModule, "ITEM_TYPE_BELT", CItemData :: ITEM_TYPE_BELT); 'We are looking below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
    PyModule_AddIntConstant(poModule, "ITEM_TYPE_PENDANT", CItemData::ITEM_TYPE_PENDANT);
#endif

--- CLİENT SOURCE WITH CUT OUT OPEN İŞİMİZ we DUMP_PROTO SOURCE --- 

--- --- OPENING We 
DUMP_PROTO / ıtemcsvreader.cpp '#include "ıtemcsvreader.cpp" to voting under 

--- --- We are adding

Code:
#define AHMET_TILSIM_SYSTEM
We OPEN --- --- 
DUMP_PROTO / ıtemcsvreader.cpp ' "ITEM_RING", "bottom to voting 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
        "ITEM_PENDANT",
#endif


---- WE OPEN THE ROOT TO OUR ROOT 

- WE OPEN --- 
Root / uitooltip.py Open. 'Elif item.ıtem_type_rıng itemtype ==' to voting under 

--- --- We are adding
Python:
        elif item.ITEM_TYPE_PENDANT == itemType:
            self.__AppendLimitInformation()
            self.__AppendAffectInformation()
            self.__AppendAttributeInformation(attrSlot)
--- OPEN --- 
locale_en / locale / es / ui / inventorywindow.py '{"index": item.EQUIPMENT_BELT, "x": 39, "y": 106, "width": 32, "height": 32}, 'we're under search 

--- we're exposing ---

Python:
{"index":item.EQUIPMENT_PENDANT, "x":115, "y":145, "width":32, "height":32},

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...