--- ---- We OPENING
gamesour by> Common> Servise.h
--- --- We are adding
#define AHMET_TILSIM_SYSTE I
--- ---- We OPENING
gamesour by> Common> item_length.h 'we are looking ITEM_BELT; below
--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
"ITEM_PENDANT",
#endif
We OPENING ---- ---
We are searching for GameSource> Common> length.h WEAR_BELT; below
--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
WEAR_PENDANT,
#endif
--- OPEN ---
GameSource> DB> ProtoReader.cpp '"ITEM_BELT", Understand Gold;
We are adding --- ---
C ++:
#ifdef AHMET_TILSIM_SYSTEM
"ITEM_PENDANT",
#endif
--- OPEN ---
GameSource> GameSource> char_item.cpp 'case ITEM_BELT: search. Below
--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
case ITEM_PENDANT:
#endif
We open --- ---
gamesour by> gamesour by> item.cpp 'int CITEM :: findequipcell (LPCHARACT ch, int icandidatecell) .. we are looking ITEM_BELT bottom &&! = Gettype () next
--- --- are adding
C ++:
&& ITEM_PENDANT != GetType()
We OPEN --- ---
gamesour by> gamesour by> item.cpp 'else if (GetType () == ITEM_BELT) we are looking below
--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
else if (GetType() == ITEM_PENDANT)
return WEAR_PENDANT;
#endif
--- We are opening ---
GameSource> GameSource> item.cpp 'search for case ITEM_BELT:'. below
--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
case ITEM_PENDANT:
#endif
--- Game SOURCE WITH CUT OUT İŞİMİZ CLİENT SOURCE ---
--- --- OPENING
clientsour ACE / gamelib / ıtemdata.h 'we are looking ITEM_TYPE_BELT' below
--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
ITEM_TYPE_PENDANT,
#endif
--- OPEN ---
ClientSource / UserInterface / GameType.h 'const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2; 'We are looking below
--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
const DWORD c_Equipment_Pendant = c_New_Equipment_Start + 3;;
#endif
--- OPEN ---
ClientSource / UserInterface / Locale_inc.h 'available biere
--- EXPLORE ---
C ++:
#define AHMET_TILSIM_SYSTEM
--- OPEN ---
ClientSource / UserInterface / PythonitemModule.cpp 'PyModule_AddIntConstant (poModule, "EQUIPMENT_BELT", c_Equipment_Belt); 'We are looking below
--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
PyModule_AddIntConstant(poModule, "EQUIPMENT_PENDANT", c_Equipment_Pendant);
#endif
--- OPEN ---
ClientSource / UserInterface / PythonitemModule.cpp 'PyModule_AddIntConstant (poModule, "ITEM_TYPE_BELT", CItemData :: ITEM_TYPE_BELT); 'We are looking below
--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
PyModule_AddIntConstant(poModule, "ITEM_TYPE_PENDANT", CItemData::ITEM_TYPE_PENDANT);
#endif
--- CLİENT SOURCE WITH CUT OUT OPEN İŞİMİZ we DUMP_PROTO SOURCE ---
--- --- OPENING We
DUMP_PROTO / ıtemcsvreader.cpp '#include "ıtemcsvreader.cpp" to voting under
--- --- We are adding
Code:
#define AHMET_TILSIM_SYSTEM
We OPEN --- ---
DUMP_PROTO / ıtemcsvreader.cpp ' "ITEM_RING", "bottom to voting
--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
"ITEM_PENDANT",
#endif
---- WE OPEN THE ROOT TO OUR ROOT
- WE OPEN ---
Root / uitooltip.py Open. 'Elif item.ıtem_type_rıng itemtype ==' to voting under
--- --- We are adding
Python:
elif item.ITEM_TYPE_PENDANT == itemType:
self.__AppendLimitInformation()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
--- OPEN ---
locale_en / locale / es / ui / inventorywindow.py '{"index": item.EQUIPMENT_BELT, "x": 39, "y": 106, "width": 32, "height": 32}, 'we're under search
--- we're exposing ---
Python:
{"index":item.EQUIPMENT_PENDANT, "x":115, "y":145, "width":32, "height":32},
Slot pentru talismane.
--- ---- We OPENING gamesour by> Common> Servise.h --- --- We are adding #define AHMET_TILSIM_SYSTE I --- ---- We OPENING gamesour by> Common> item_length.h 'we are looking ITEM_BELT; below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM "ITEM_PENDANT", #endif We OPENING ---- --- We are searching for GameSource> Common> length.h WEAR_BELT; below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM WEAR_PENDANT, #endif --- OPEN --- GameSource> DB> ProtoReader.cpp '"ITEM_BELT", Understand Gold; We are adding --- --- C ++: #ifdef AHMET_TILSIM_SYSTEM "ITEM_PENDANT", #endif --- OPEN --- GameSource> GameSource> char_item.cpp 'case ITEM_BELT: search. Below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM case ITEM_PENDANT: #endif We open --- --- gamesour by> gamesour by> item.cpp 'int CITEM :: findequipcell (LPCHARACT ch, int icandidatecell) .. we are looking ITEM_BELT bottom &&! = Gettype () next --- --- are adding C ++: && ITEM_PENDANT != GetType() We OPEN --- --- gamesour by> gamesour by> item.cpp 'else if (GetType () == ITEM_BELT) we are looking below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM else if (GetType() == ITEM_PENDANT) return WEAR_PENDANT; #endif --- We are opening --- GameSource> GameSource> item.cpp 'search for case ITEM_BELT:'. below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM case ITEM_PENDANT: #endif --- Game SOURCE WITH CUT OUT İŞİMİZ CLİENT SOURCE --- --- --- OPENING clientsour ACE / gamelib / ıtemdata.h 'we are looking ITEM_TYPE_BELT' below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM ITEM_TYPE_PENDANT, #endif --- OPEN --- ClientSource / UserInterface / GameType.h 'const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2; 'We are looking below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM const DWORD c_Equipment_Pendant = c_New_Equipment_Start + 3;; #endif --- OPEN --- ClientSource / UserInterface / Locale_inc.h 'available biere --- EXPLORE --- C ++: #define AHMET_TILSIM_SYSTEM --- OPEN --- ClientSource / UserInterface / PythonitemModule.cpp 'PyModule_AddIntConstant (poModule, "EQUIPMENT_BELT", c_Equipment_Belt); 'We are looking below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM PyModule_AddIntConstant(poModule, "EQUIPMENT_PENDANT", c_Equipment_Pendant); #endif --- OPEN --- ClientSource / UserInterface / PythonitemModule.cpp 'PyModule_AddIntConstant (poModule, "ITEM_TYPE_BELT", CItemData :: ITEM_TYPE_BELT); 'We are looking below --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM PyModule_AddIntConstant(poModule, "ITEM_TYPE_PENDANT", CItemData::ITEM_TYPE_PENDANT); #endif --- CLİENT SOURCE WITH CUT OUT OPEN İŞİMİZ we DUMP_PROTO SOURCE --- --- --- OPENING We DUMP_PROTO / ıtemcsvreader.cpp '#include "ıtemcsvreader.cpp" to voting under --- --- We are adding Code: #define AHMET_TILSIM_SYSTEM We OPEN --- --- DUMP_PROTO / ıtemcsvreader.cpp ' "ITEM_RING", "bottom to voting --- --- We are adding C ++: #ifdef AHMET_TILSIM_SYSTEM "ITEM_PENDANT", #endif ---- WE OPEN THE ROOT TO OUR ROOT - WE OPEN --- Root / uitooltip.py Open. 'Elif item.ıtem_type_rıng itemtype ==' to voting under --- --- We are adding Python: elif item.ITEM_TYPE_PENDANT == itemType: self.__AppendLimitInformation() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot) --- OPEN --- locale_en / locale / es / ui / inventorywindow.py '{"index": item.EQUIPMENT_BELT, "x": 39, "y": 106, "width": 32, "height": 32}, 'we're under search --- we're exposing --- Python: {"index":item.EQUIPMENT_PENDANT, "x":115, "y":145, "width":32, "height":32},