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  • Administrator

Slot pentru talismane.


--- ---- We OPENING 
gamesour by> Common> Servise.h 

--- --- We are adding 

#define AHMET_TILSIM_SYSTE I 

--- ---- We OPENING 
gamesour by> Common> item_length.h 'we are looking ITEM_BELT; below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
        "ITEM_PENDANT",
#endif
We OPENING ---- ---
We are searching for GameSource> Common> length.h WEAR_BELT; below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
        WEAR_PENDANT,
#endif

--- OPEN --- 
GameSource> DB> ProtoReader.cpp '"ITEM_BELT", Understand Gold; 

We are adding --- ---
C ++:
#ifdef AHMET_TILSIM_SYSTEM
        "ITEM_PENDANT",
#endif

--- OPEN --- 
GameSource> GameSource> char_item.cpp 'case ITEM_BELT: search. Below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
        case ITEM_PENDANT:
#endif

We open --- --- 

gamesour by> gamesour by> item.cpp 'int CITEM :: findequipcell (LPCHARACT ch, int icandidatecell) .. we are looking ITEM_BELT bottom &&! = Gettype () next 

--- --- are adding

C ++:
&& ITEM_PENDANT != GetType()
We OPEN --- --- 
gamesour by> gamesour by> item.cpp 'else if (GetType () == ITEM_BELT) we are looking below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
    else if (GetType() == ITEM_PENDANT)
        return WEAR_PENDANT;
#endif

--- We are opening --- 
GameSource> GameSource> item.cpp 'search for case ITEM_BELT:'. below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
    case ITEM_PENDANT:
#endif



--- Game SOURCE WITH CUT OUT İŞİMİZ CLİENT SOURCE --- 

--- --- OPENING 

clientsour ACE / gamelib / ıtemdata.h 'we are looking ITEM_TYPE_BELT' below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
            ITEM_TYPE_PENDANT,
#endif


--- OPEN --- 
ClientSource / UserInterface / GameType.h 'const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2; 'We are looking below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
    const DWORD c_Equipment_Pendant  = c_New_Equipment_Start + 3;;
#endif

--- OPEN --- 
ClientSource / UserInterface / Locale_inc.h 'available biere 

--- EXPLORE ---

C ++:
#define AHMET_TILSIM_SYSTEM
--- OPEN --- 
ClientSource / UserInterface / PythonitemModule.cpp 'PyModule_AddIntConstant (poModule, "EQUIPMENT_BELT", c_Equipment_Belt); 'We are looking below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
    PyModule_AddIntConstant(poModule, "EQUIPMENT_PENDANT",    c_Equipment_Pendant);
#endif

--- OPEN --- 
ClientSource / UserInterface / PythonitemModule.cpp 'PyModule_AddIntConstant (poModule, "ITEM_TYPE_BELT", CItemData :: ITEM_TYPE_BELT); 'We are looking below 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
    PyModule_AddIntConstant(poModule, "ITEM_TYPE_PENDANT", CItemData::ITEM_TYPE_PENDANT);
#endif

--- CLİENT SOURCE WITH CUT OUT OPEN İŞİMİZ we DUMP_PROTO SOURCE --- 

--- --- OPENING We 
DUMP_PROTO / ıtemcsvreader.cpp '#include "ıtemcsvreader.cpp" to voting under 

--- --- We are adding

Code:
#define AHMET_TILSIM_SYSTEM
We OPEN --- --- 
DUMP_PROTO / ıtemcsvreader.cpp ' "ITEM_RING", "bottom to voting 

--- --- We are adding
C ++:
#ifdef AHMET_TILSIM_SYSTEM
        "ITEM_PENDANT",
#endif


---- WE OPEN THE ROOT TO OUR ROOT 

- WE OPEN --- 
Root / uitooltip.py Open. 'Elif item.ıtem_type_rıng itemtype ==' to voting under 

--- --- We are adding
Python:
        elif item.ITEM_TYPE_PENDANT == itemType:
            self.__AppendLimitInformation()
            self.__AppendAffectInformation()
            self.__AppendAttributeInformation(attrSlot)
--- OPEN --- 
locale_en / locale / es / ui / inventorywindow.py '{"index": item.EQUIPMENT_BELT, "x": 39, "y": 106, "width": 32, "height": 32}, 'we're under search 

--- we're exposing ---

Python:
{"index":item.EQUIPMENT_PENDANT, "x":115, "y":145, "width":32, "height":32},

 

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