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William Smith

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  1. The stacked-geometry concern is fair, and I read that limitation the same way — documented honestly rather than glossed over. On the GUI radar question: since it shows pathfinding, raycasting, and weapon state live, I'd guess it's primarily a debug view, but that visual feedback is also exactly what you'd want when checking whether roles and paths hold up on a custom map. The reconnect rate limiting is the one I'd watch too when spinning up a larger swarm, as staggered delays only help if they're actually respected by the launch script.
  2. The 2D lattice with height snapping is the part I'd expect to cause trouble on maps with stacked geometry, so the failed-jump limitation reads as honest rather than hidden. Since it's a real network client, the PVS limitation makes sense too. The reconectare rate limiting seems like the detail most likely to bite anyone spinning up a large swarm, and staggered delays are a reasonable answer. Curious whether the GUI radar is meant purely for debugging or could help someone tune roles and pathing on custom maps. The 2D lattice with height snapping is the part I'd expect to cause trouble on maps with stacked geometry, so the failed-jump limitation reads as honest rather than hidden. Since it's a real network client, the PVS limitation makes sense too. The reconectare rate limiting seems like the detail most likely to bite anyone spinning up a large swarm, and staggered delays are a reasonable answer. Curious whether the GUI radar is meant purely for debugging or could help someone tune roles and pathing on custom maps. The 2D lattice with height snapping is the part I'd expect to cause trouble on maps with stacked geometry, so the failed-jump limitation reads as honest rather than hidden. Since it's a real network client, the PVS limitation makes sense too. The reconectare rate limiting seems like the detail most likely to bite anyone spinning up a large swarm, and staggered delays are a reasonable answer. Curious whether the GUI radar is meant purely for debugging or could help someone tune roles and pathing on custom maps.

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