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Daemon

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Posts posted by Daemon

  1. Descarcati scriptul PowerShell, Import-Firewall-Blocklist.ps1 de pe http://www.gregsitservices.com/ip-security/ip-security-package.zip 

    Extrageti fisierul cu scriptul PowerShell, Import-Firewall-Blocklist.ps1 in C:\ip-security

     

    Alegeti de aici ce tari vreti sa blocati si descarcati fisierul txt: http://www.ipdeny.com/ipblocks/

     

    Deschideti CMD cu Administrator si scrieti: cd C:\ip-security

     

    Apoi urmatorele comenzi:

    PowerShell.exe -ExecutionPolicy Bypass

    Poti schimba "ru-aggregated.zone.txt" cu orice tara ai ales tu.

    .\Import-Firewall-Blocklist.ps1 -inputfile ru-aggregated.zone.txt

    Dupa ce s-a terminat folositi comanda:

    PowerShell.exe -ExecutionPolicy Restricted

     

  2. Serverul de war este in teste, va fi gazduit pe un server VPS din Romania,

    Este disponibil doar pentru jucatorii cu Steam ON, numarul maxim de sloturi este de 12, 10 playeri si 1/2 albitri.

     

    PS. Daca aveti propuneri nu ezitati sa lasati mai jos un reply, bye.

  3. Te duci in custom la tema respectiva si adaugi / modifici:

     

    #ipsLayout_header {
        background: #17191b;
            background-position-x: 0%;
            background-position-y: 0%;
            background-repeat: repeat;
            background-image: none;
            background-size: auto;
        background-repeat: no-repeat;
        background-position: 50% 25%;
        background-size: cover;
        /* aici pui ce imagine vrei, sa fie securizata cu "https" */
        background-image: url("http://sfwallpaper.com/images/nikola-tesla-wallpaper-11.jpg");
        /* marire dimensiune sus */
        padding-top: 100px;
    }

     

    bye.

    TEST

    test amazon gaming products kindle books

    Clothing & Accessories

    Major Appliances

    Arts, Crafts & Sewing

    Automotive

    Baby & Nursery

    Beauty & Grooming

    Books & Textbooks

    Collectible Coins

    Camera & Photo

    Cell Phones & Accessories

    Classical Music

    Computers, Tablets & Components

    Blu-Ray & DVD

    Electronic Components & Home Audio

    Entertainment Collectibles

    Video Games

    Other Gift Card Brands

    Grocery & Gourmet Food

    Patio, Lawn & Garden

    Health & Household

    Business & Industrial Supplies

    Jewelry

    Kindle Store

    Kitchen & Dining

    Magazines

    Miscellaneous

    Digital Music

    CDs & Vinyl

    Musical Instruments

    Office & School Supplies

    Patio, Lawn & Garden

    Pet Food & Supplies

    Shoes, Handbags, Wallets, Sunglasses

    Software

    Sports Collectibles

    Sports & Fitness

    Home Improvement

    Toys & Games

    VHS

    Video On Demand: Rent or Buy

    Video Games

    Watches

  4. Slot pentru talismane.

    
    --- ---- We OPENING 
    gamesour by> Common> Servise.h 
    
    --- --- We are adding 
    
    #define AHMET_TILSIM_SYSTE I 
    
    --- ---- We OPENING 
    gamesour by> Common> item_length.h 'we are looking ITEM_BELT; below 
    
    --- --- We are adding
    C ++:
    #ifdef AHMET_TILSIM_SYSTEM
            "ITEM_PENDANT",
    #endif
    We OPENING ---- ---
    We are searching for GameSource> Common> length.h WEAR_BELT; below 
    
    --- --- We are adding
    C ++:
    #ifdef AHMET_TILSIM_SYSTEM
            WEAR_PENDANT,
    #endif
    
    --- OPEN --- 
    GameSource> DB> ProtoReader.cpp '"ITEM_BELT", Understand Gold; 
    
    We are adding --- ---
    C ++:
    #ifdef AHMET_TILSIM_SYSTEM
            "ITEM_PENDANT",
    #endif
    
    --- OPEN --- 
    GameSource> GameSource> char_item.cpp 'case ITEM_BELT: search. Below 
    
    --- --- We are adding
    C ++:
    #ifdef AHMET_TILSIM_SYSTEM
            case ITEM_PENDANT:
    #endif
    
    We open --- --- 
    
    gamesour by> gamesour by> item.cpp 'int CITEM :: findequipcell (LPCHARACT ch, int icandidatecell) .. we are looking ITEM_BELT bottom &&! = Gettype () next 
    
    --- --- are adding
    
    C ++:
    && ITEM_PENDANT != GetType()
    We OPEN --- --- 
    gamesour by> gamesour by> item.cpp 'else if (GetType () == ITEM_BELT) we are looking below 
    
    --- --- We are adding
    C ++:
    #ifdef AHMET_TILSIM_SYSTEM
        else if (GetType() == ITEM_PENDANT)
            return WEAR_PENDANT;
    #endif
    
    --- We are opening --- 
    GameSource> GameSource> item.cpp 'search for case ITEM_BELT:'. below 
    
    --- --- We are adding
    C ++:
    #ifdef AHMET_TILSIM_SYSTEM
        case ITEM_PENDANT:
    #endif
    
    
    
    --- Game SOURCE WITH CUT OUT İŞİMİZ CLİENT SOURCE --- 
    
    --- --- OPENING 
    
    clientsour ACE / gamelib / ıtemdata.h 'we are looking ITEM_TYPE_BELT' below 
    
    --- --- We are adding
    C ++:
    #ifdef AHMET_TILSIM_SYSTEM
                ITEM_TYPE_PENDANT,
    #endif
    
    
    --- OPEN --- 
    ClientSource / UserInterface / GameType.h 'const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2; 'We are looking below 
    
    --- --- We are adding
    C ++:
    #ifdef AHMET_TILSIM_SYSTEM
        const DWORD c_Equipment_Pendant  = c_New_Equipment_Start + 3;;
    #endif
    
    --- OPEN --- 
    ClientSource / UserInterface / Locale_inc.h 'available biere 
    
    --- EXPLORE ---
    
    C ++:
    #define AHMET_TILSIM_SYSTEM
    --- OPEN --- 
    ClientSource / UserInterface / PythonitemModule.cpp 'PyModule_AddIntConstant (poModule, "EQUIPMENT_BELT", c_Equipment_Belt); 'We are looking below 
    
    --- --- We are adding
    C ++:
    #ifdef AHMET_TILSIM_SYSTEM
        PyModule_AddIntConstant(poModule, "EQUIPMENT_PENDANT",    c_Equipment_Pendant);
    #endif
    
    --- OPEN --- 
    ClientSource / UserInterface / PythonitemModule.cpp 'PyModule_AddIntConstant (poModule, "ITEM_TYPE_BELT", CItemData :: ITEM_TYPE_BELT); 'We are looking below 
    
    --- --- We are adding
    C ++:
    #ifdef AHMET_TILSIM_SYSTEM
        PyModule_AddIntConstant(poModule, "ITEM_TYPE_PENDANT", CItemData::ITEM_TYPE_PENDANT);
    #endif
    
    --- CLİENT SOURCE WITH CUT OUT OPEN İŞİMİZ we DUMP_PROTO SOURCE --- 
    
    --- --- OPENING We 
    DUMP_PROTO / ıtemcsvreader.cpp '#include "ıtemcsvreader.cpp" to voting under 
    
    --- --- We are adding
    
    Code:
    #define AHMET_TILSIM_SYSTEM
    We OPEN --- --- 
    DUMP_PROTO / ıtemcsvreader.cpp ' "ITEM_RING", "bottom to voting 
    
    --- --- We are adding
    C ++:
    #ifdef AHMET_TILSIM_SYSTEM
            "ITEM_PENDANT",
    #endif
    
    
    ---- WE OPEN THE ROOT TO OUR ROOT 
    
    - WE OPEN --- 
    Root / uitooltip.py Open. 'Elif item.ıtem_type_rıng itemtype ==' to voting under 
    
    --- --- We are adding
    Python:
            elif item.ITEM_TYPE_PENDANT == itemType:
                self.__AppendLimitInformation()
                self.__AppendAffectInformation()
                self.__AppendAttributeInformation(attrSlot)
    --- OPEN --- 
    locale_en / locale / es / ui / inventorywindow.py '{"index": item.EQUIPMENT_BELT, "x": 39, "y": 106, "width": 32, "height": 32}, 'we're under search 
    
    --- we're exposing ---
    
    Python:
    {"index":item.EQUIPMENT_PENDANT, "x":115, "y":145, "width":32, "height":32},

     

  5. [C++]Mail Box Final version - Systemul este full testat fara buguri!

    download: https://mega.nz/#!gb5yFIKS!L1zivKH4XduVQfqICiuNgZTmU31nAdoMX-ffpHtO09Y

    ui.py

    class ImageBox(Window):
    	def __init__(self, layer = "UI"):
    		Window.__init__(self, layer)
    
    		self.eventFunc = {"mouse_click" : None, "mouse_over_in" : None, "mouse_over_out" : None}
    		self.eventArgs = {"mouse_click" : None, "mouse_over_in" : None, "mouse_over_out" : None}
    
    		self.eventDict={}
    
    	def __del__(self):
    		Window.__del__(self)
    		self.eventFunc = None
    		self.eventArgs = None
    
    	def RegisterWindow(self, layer):
    		self.hWnd = wndMgr.RegisterImageBox(self, layer)
    
    	def LoadImage(self, imageName):
    		self.name=imageName
    		wndMgr.LoadImage(self.hWnd, imageName)
    
    		if len(self.eventDict)!=0:
    			print "LOAD IMAGE", self, self.eventDict
    
    	def SetAlpha(self, alpha):
    		wndMgr.SetDiffuseColor(self.hWnd, 1.0, 1.0, 1.0, alpha)
    
    	def GetWidth(self):
    		return wndMgr.GetWidth(self.hWnd)
    
    	def GetHeight(self):
    		return wndMgr.GetHeight(self.hWnd)
    
    	def SetEvent(self, func, *args) :
    		result = self.eventFunc.has_key(args[0])
    		if result:
    			self.eventFunc[args[0]] = func
    			self.eventArgs[args[0]] = args
    		else :
    			print "[ERROR] ui.py SetEvent, Can`t Find has_key : %s" % args[0]
    
    	def OnMouseOverIn(self):
    		try:
    			self.eventDict["MOUSE_OVER_IN"]()
    		except KeyError:
    			pass
    
    	def OnMouseOverOut(self):
    		try:
    			self.eventDict["MOUSE_OVER_OUT"]()
    		except KeyError:
    			pass
    
    	def OnMouseLeftButtonUp(self) :
    		if self.eventFunc["mouse_click"] :
    			apply(self.eventFunc["mouse_click"], self.eventArgs["mouse_click"])
    
    	def OnMouseOverIn(self) :
    		if self.eventFunc["mouse_over_in"] :
    			apply(self.eventFunc["mouse_over_in"], self.eventArgs["mouse_over_in"])
    		else:
    			try:
    				self.eventDict["MOUSE_OVER_IN"]()
    			except KeyError:
    				pass
    
    	def OnMouseOverOut(self) :
    		if self.eventFunc["mouse_over_out"] :
    			apply(self.eventFunc["mouse_over_out"], self.eventArgs["mouse_over_out"])
    		else :
    			try:
    				self.eventDict["MOUSE_OVER_OUT"]()
    			except KeyError:
    				pass
    				
    	def SAFE_SetStringEvent(self, event, func):
    		self.eventDict[event]=__mem_func__(func)
    
    class AniImageBox(Window):
    	def __init__(self, layer = "UI"):
    		Window.__init__(self, layer)
    
    		self.eventFunc = {"mouse_click" : None, "mouse_over_in" : None, "mouse_over_out" : None}
    		self.eventArgs = {"mouse_click" : None, "mouse_over_in" : None, "mouse_over_out" : None}
    
    	def __del__(self):
    		Window.__del__(self)
    		self.eventFunc = None
    		self.eventArgs = None
    
    	def RegisterWindow(self, layer):
    		self.hWnd = wndMgr.RegisterAniImageBox(self, layer)
    
    	def SetDelay(self, delay):
    		wndMgr.SetDelay(self.hWnd, delay)
    
    	def SetEvent(self, func, *args) :
    		result = self.eventFunc.has_key(args[0])		
    		if result:
    			self.eventFunc[args[0]] = func
    			self.eventArgs[args[0]] = args
    		else :
    			print "[ERROR] ui.py SetEvent, Can`t Find has_key : %s" % args[0]
    
    	def OnMouseLeftButtonUp(self) :
    		if self.eventFunc["mouse_click"] :
    			apply(self.eventFunc["mouse_click"], self.eventArgs["mouse_click"])
    
    	def OnMouseOverIn(self) :
    		if self.eventFunc["mouse_over_in"] :
    			apply(self.eventFunc["mouse_over_in"], self.eventArgs["mouse_over_in"])
    
    	def OnMouseOverOut(self) :
    		if self.eventFunc["mouse_over_out"] :
    			apply(self.eventFunc["mouse_over_out"], self.eventArgs["mouse_over_out"])
    
    	def AppendImage(self, filename):
    		wndMgr.AppendImage(self.hWnd, filename)
    
    	def SetPercentage(self, curValue, maxValue):
    		wndMgr.SetRenderingRect(self.hWnd, 0.0, 0.0, -1.0 + float(curValue) / float(maxValue), 0.0)
    
    	def OnEndFrame(self):
    		pass

    ==========================================================
    uiminimap
    import uiToolTip

    class MiniMap(ui.ScriptWindow):

    search:

    miniMap.SetScale(2.0)

    add bellow:

    if app.ENABLE_MAIL_BOX_SYSTEM:
    			self.toolTip = uiToolTip.ToolTip(160)
    			self.toolTip.HideToolTip()



    search:
     

    self.tooltipAtlasOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)



    add bellow:
     

    if app.ENABLE_MAIL_BOX_SYSTEM:
    			self.MailBoxButton.SetEvent(ui.__mem_func__(self.OnMouseOverIn), "mouse_over_in")
    			self.MailBoxButton.SetEvent(ui.__mem_func__(self.OnMouseOverOut), "mouse_over_out")

    search:

    def OnUpdate(self):
    		import time
    		(x, y, z) = player.GetMainCharacterPosition()
    		miniMap.Update(x, y)
    		
    		self.Time.SetText(time.strftime("%H:%M"))
    		self.Time2.SetText(time.strftime("%d-%m-%Y"))

    ADD BEFORE:

    if app.ENABLE_MAIL_BOX_SYSTEM:
    		def MailBoxValues(self,c_a,m_a,m_s):
    			if c_a > 0:
    				self.MailBoxEffect.Show()
    			else:
    				self.MailBoxEffect.Hide()
    				
    			self.toolTip.ClearToolTip()
    			self.toolTip.SetTitle("Wiadomości otrzymane %d"%c_a)
    			self.toolTip.AppendTextLine("Bez załącznika: %d / Z załącznikiem: %d"%(m_s,m_a))
    
    	def OnMouseOverIn(self):
    		self.toolTip.ShowToolTip()
    		
    	def OnMouseOverOut(self):
    		self.toolTip.HideToolTip()
  6. ###################
    
    ### ITEM MODULE ###
    
    ###################
    
    item.LoadItemTable()
    
    item.DeleteItem() -- build operation
    
    item.CreateItem() -- build operation
    
    item.CanAddToQuickSlotItem(player.GetItemIndex(itemSlotIndex))
    
    item.IsMetin(mouseModule.mouseController.GetAttachedItemIndex())
    
    item.IsKey(mouseModule.mouseController.GetAttachedItemIndex())
    
    item.IsDetachScroll(mouseModule.mouseController.GetAttachedItemIndex())
    
    item.IsRefineScroll(mouseModule.mouseController.GetAttachedItemIndex())
    
    item.IsEquipmentVID(mouseModule.mouseController.GetAttachedItemIndex())
    
    item.DeleteIconInstance(grpImage.Generate("icon/item/money.tga"))
    
    item.GetUseType(metinSlot)
    
    item.GetIconInstance()
    
    item.GetSocket()
    
    item.GetValue(value)
    
    item.GetAffect(value)
    
    item.GetLimit(value)
    
    item.Is1GoldItem()
    
    item.IsWearableFlag(EquipmentID)
    
    item.IsFlag(FlagID)
    
    item.IsAntiFlag(AntiflagID)
    
    item.GetISellItemPrice()
    
    item.GetIBuyItemPrice()
    
    item.GetItemSubType()
    
    item.GetItemType()
    
    item.GetItemSize()
    
    item.GetIconImageFileName()
    
    item.GetIconImage()
    
    item.GetItemSummary()
    
    item.GetItemDescription()
    
    item.GetItemName()
    
    item.SelectItem(player.GetItemIndex(value))
    
    item.SetDropSoundFileName(type, soundfile)
    
    item.SetUseSoundFileName(type, soundfile)
    
    #Variabili:
    
    item.APPLY_RESIST_SHAMAN
    
    item.APPLY_RESIST_SURA
    
    item.APPLY_RESIST_ASSASSIN
    
    item.APPLY_RESIST_WARRIOR
    
    item.APPLY_PC_BANG_DROP_BONUS
    
    item.APPLY_PC_BANG_EXP_BONUS
    
    item.APPLY_NORMAL_HIT_DEFEND_BONUS
    
    item.APPLY_SKILL_DEFEND_BONUS
    
    item.APPLY_NORMAL_HIT_DAMAGE_BONUS
    
    item.APPLY_SKILL_DAMAGE_BONUS
    
    item.APPLY_MAX_SP_PCT
    
    item.APPLY_MAX_HP_PCT
    
    item.APPLY_MALL_GOLDBONUS
    
    item.APPLY_MALL_ITEMBONUS
    
    item.APPLY_MALL_EXPBONUS
    
    item.APPLY_MALL_DEFBONUS
    
    item.APPLY_MALL_ATTBONUS
    
    item.APPLY_ATTBONUS_MONSTER
    
    item.APPLY_ATTBONUS_SHAMAN
    
    item.APPLY_ATTBONUS_SURA
    
    item.APPLY_ATTBONUS_ASSASSIN
    
    item.APPLY_ATTBONUS_WARRIOR
    
    item.APPLY_MAX_STAMINA
    
    item.APPLY_IMMUNE_FALL
    
    item.APPLY_IMMUNE_SLOW
    
    item.APPLY_IMMUNE_STUN
    
    item.APPLY_KILL_HP_RECOVER
    
    item.APPLY_POTION_BONUS
    
    item.APPLY_ITEM_DROP_BONUS
    
    item.APPLY_GOLD_DOUBLE_BONUS
    
    item.APPLY_EXP_DOUBLE_BONUS
    
    item.APPLY_KILL_SP_RECOVER
    
    item.APPLY_POISON_REDUCE
    
    item.APPLY_REFLECT_CURSE
    
    item.APPLY_REFLECT_MELEE
    
    item.APPLY_RESIST_WIND
    
    item.APPLY_RESIST_FAN
    
    item.APPLY_RESIST_BELL
    
    item.APPLY_RESIST_DAGGER
    
    item.APPLY_RESIST_TWOHAND
    
    item.APPLY_RESIST_SWORD
    
    item.APPLY_DODGE
    
    item.APPLY_BLOCK
    
    item.APPLY_DAMAGE_SP_RECOVER
    
    item.APPLY_MANA_BURN_PCT
    
    item.APPLY_STEAL_SP
    
    item.APPLY_STEAL_HP
    
    item.APPLY_ATTBONUS_MILGYO
    
    item.APPLY_ATTBONUS_ORC
    
    item.APPLY_PENETRATE_PCT
    
    item.APPLY_CRITICAL_PCT
    
    item.APPLY_STUN_PCT
    
    item.APPLY_SLOW_PCT
    
    item.APPLY_POISON_PCT
    
    item.APPLY_RESIST_MAGIC
    
    item.APPLY_RESIST_ELEC
    
    item.APPLY_RESIST_FIRE
    
    item.APPLY_RESIST_BOW
    
    item.APPLY_BOW_DISTANCE
    
    item.APPLY_ATTBONUS_HUMAN
    
    item.APPLY_ATTBONUS_DEVIL
    
    item.APPLY_ATTBONUS_UNDEAD
    
    item.APPLY_ATTBONUS_ANIMAL
    
    item.APPLY_SKILL
    
    item.APPLY_MAGIC_DEF_GRADE
    
    item.APPLY_MAGIC_ATT_GRADE
    
    item.APPLY_CAST_SPEED
    
    item.APPLY_MOV_SPEED
    
    item.APPLY_ATT_SPEED
    
    item.APPLY_ATT_GRADE
    
    item.APPLY_DEF_GRADE
    
    item.APPLY_SP_REGEN
    
    item.APPLY_HP_REGEN
    
    item.APPLY_MAX_SP
    
    item.APPLY_MAX_HP
    
    item.APPLY_INT
    
    item.APPLY_CON
    
    item.APPLY_DEX
    
    item.APPLY_STR
    
    item.APPLY_NONE
    
    item.ITEM_SOCKET_MAX_NUM
    
    item.ITEM_APPLY_MAX_NUM
    
    item.ARMOR_EAR
    
    item.ARMOR_NECK
    
    item.ARMOR_FOOTS
    
    item.ARMOR_WRIST
    
    item.ARMOR_SHIELD
    
    item.ARMOR_HEAD
    
    item.ARMOR_BODY
    
    item.WEARABLE_ARROW
    
    item.WEARABLE_SHIELD
    
    item.WEARABLE_UNIQUE
    
    item.WEARABLE_EAR
    
    item.WEARABLE_NECK
    
    item.WEARABLE_WEAPON
    
    item.WEARABLE_WRIST
    
    item.WEARABLE_FOOTS
    
    item.WEARABLE_HEAD
    
    item.WEARABLE_BODY
    
    item.ANTIFLAG_MYSHOP
    
    item.ANTIFLAG_STACK
    
    item.ANTIFLAG_PKDROP
    
    item.ANTIFLAG_GIVE
    
    item.ANTIFLAG_SAVE
    
    item.ANTIFLAG_EMPIRE_R
    
    item.ANTIFLAG_EMPIRE_B
    
    item.ANTIFLAG_EMPIRE_A
    
    item.ANTIFLAG_SELL
    
    item.ANTIFLAG_DROP
    
    item.ANTIFLAG_GET
    
    item.ANTIFLAG_SHAMAN
    
    item.ANTIFLAG_SURA
    
    item.ANTIFLAG_ASSASSIN
    
    item.ANTIFLAG_WARRIOR
    
    item.ANTIFLAG_MALE
    
    item.ANTIFLAG_FEMALE
    
    item.ITEM_FLAG_CONFIRM_WHEN_USE
    
    item.ITEM_FLAG_UNIQUE
    
    item.ITEM_FLAG_RARE
    
    item.ITEM_ANTIFLAG_MYSHOP
    
    item.ITEM_ANTIFLAG_STACK
    
    item.ITEM_ANTIFLAG_PKDROP
    
    item.ITEM_ANTIFLAG_GIVE
    
    item.ITEM_ANTIFLAG_SAVE
    
    item.ITEM_ANTIFLAG_EMPIRE_R
    
    item.ITEM_ANTIFLAG_EMPIRE_B
    
    item.ITEM_ANTIFLAG_EMPIRE_A
    
    item.ITEM_ANTIFLAG_SELL
    
    item.ITEM_ANTIFLAG_DROP
    
    item.ITEM_ANTIFLAG_GET
    
    item.ITEM_ANTIFLAG_SHAMAN
    
    item.ITEM_ANTIFLAG_SURA
    
    item.ITEM_ANTIFLAG_ASSASSIN
    
    item.ITEM_ANTIFLAG_WARRIOR
    
    item.ITEM_ANTIFLAG_MALE
    
    item.ITEM_ANTIFLAG_FEMALE
    
    item.LIMIT_MAX_NUM
    
    item.LIMIT_TYPE_MAX_NUM
    
    item.LIMIT_CON
    
    item.LIMIT_INT
    
    item.LIMIT_DEX
    
    item.LIMIT_STR
    
    item.LIMIT_LEVEL
    
    item.LIMIT_NONE
    
    item.METIN_GOLD
    
    item.METIN_NORMAL
    
    item.USE_DETACHMENT
    
    item.USE_INVISIBILITY
    
    item.USE_CLEAR
    
    item.USE_POTION_NODELAY
    
    item.USE_SPECIAL
    
    item.USE_CREATE_STONE
    
    item.USE_AFFECT
    
    item.USE_ABILITY_UP
    
    item.USE_BAIT
    
    item.USE_MONEYBAG
    
    item.USE_TREASURE_BOX
    
    item.USE_MOVE
    
    item.USE_TUNING
    
    item.USE_TALISMAN
    
    item.USE_POTION
    
    item.WEAPON_NUM_TYPES
    
    item.WEAPON_ARROW
    
    item.WEAPON_FAN
    
    item.WEAPON_BELL
    
    item.WEAPON_TWO_HANDED
    
    item.WEAPON_BOW
    
    item.WEAPON_DAGGER
    
    item.WEAPON_SWORD
    
    item.ITEM_TYPE_BLEND
    
    item.ITEM_TYPE_PICK
    
    item.ITEM_TYPE_TREASURE_KEY
    
    item.ITEM_TYPE_TREASURE_BOX
    
    item.ITEM_TYPE_POLYMORPH
    
    item.ITEM_TYPE_QUEST
    
    item.ITEM_TYPE_SKILLBOOK
    
    item.ITEM_TYPE_UNIQUE
    
    item.ITEM_TYPE_CAMPFIRE
    
    item.ITEM_TYPE_RESOURCE
    
    item.ITEM_TYPE_ROD
    
    item.ITEM_TYPE_FISH
    
    item.ITEM_TYPE_CONTAINER
    
    item.ITEM_TYPE_METIN
    
    item.ITEM_TYPE_ELK
    
    item.ITEM_TYPE_LOTTERY
    
    item.ITEM_TYPE_TOOL
    
    item.ITEM_TYPE_SPECIAL
    
    item.ITEM_TYPE_MATERIAL
    
    item.ITEM_TYPE_AUTOUSE
    
    item.ITEM_TYPE_USE
    
    item.ITEM_TYPE_ARMOR
    
    item.ITEM_TYPE_WEAPON
    
    item.ITEM_TYPE_NONE
    
    item.EQUIPMENT_ARROW
    
    item.EQUIPMENT_UNIQUE2
    
    item.EQUIPMENT_UNIQUE1
    
    item.EQUIPMENT_EAR
    
    item.EQUIPMENT_NECK
    
    item.EQUIPMENT_SHOES
    
    item.EQUIPMENT_WRIST
    
    item.EQUIPMENT_WEAPON
    
    item.EQUIPMENT_BODY
    
    item.EQUIPMENT_HEAD
    
    item.EQUIPMENT_COUNT
    
    item.DROPSOUND_WEAPON
    
    item.DROPSOUND_DEFAULT
    
    item.DROPSOUND_BOW
    
    item.DROPSOUND_ARMOR
    
    item.DROPSOUND_ACCESSORY
    
    item.USESOUND_PORTAL
    
    item.USESOUND_POTION
    
    item.USESOUND_WEAPON
    
    item.USESOUND_DEFAULT
    
    item.USESOUND_BOW
    
    item.USESOUND_ARMOR
    
    item.USESOUND_ACCESSORY
    
    #####################
    
    ### PLAYER MODULE ###
    
    #####################
    
    player.GetItemLink(item)
    
    player.SetItemAttribute(SlotIndex, AttrSlot, BonusID, BonusValue)
    
    player.SetItemMetinSocket(SlotIndex, MetinSlot, ItemID)
    
    player.SetItemData(SlotIndex, Vnum, Stock)
    
    player.GetTargetVID()
    
    player.ToggleLevelLimit()
    
    player.ToggleCoolTime()
    
    player.SetWeaponAttackBonusFlag(value)
    
    player.GetEmotionIconImage(player.GetItemIndex(SlotIndex))
    
    player.RegisterEmotionIcon(Key, Value)
    
    player.HasMobilePhoneNumber()
    
    player.GetPKMode()
    
    player.ExitParty()
    
    player.GetPartyMemberAffects(pid)
    
    player.GetPartyMemberState(pid)
    
    player.GetPartyMemberHPPercentage(pid)
    
    player.IsPartyLeaderByPID(pid)
    
    player.IsPartyLeader(pid)
    
    player.Clear()
    
    player.OpenCharacterMenu(vid)
    
    player.SetTarget(vid)
    
    player.ClearTarget(vid)
    
    player.IsRefineGradeScroll(SlotIndex)
    
    player.CanAttachMetin(ItemValue, SlotIndex)
    
    player.CanUnlock(ItemValue, SlotIndex)
    
    player.CanDetach(ItemValue, SlotIndex)
    
    player.CanRefine(ItemValue, SlotIndex)
    
    player.GetItemGrade(SlotIndex)
    
    player.IsOpenPrivateShop()
    
    player.IsValuableItem(AttachedSlotPosition)
    
    player.IsEquipmentSlot(AttachedSlotPosition)
    
    player.isItem(SlotIndex)
    
    player.RemoveQuickSlotByValue(value)
    
    player.GetGlobalQuickSlot(value)
    
    player.GetLocalQuickSlot()
    
    player.SetQuickPage(value)
    
    player.GetQuickPage()
    
    player.LocalQuickSlotIndexToGlobalQuickSlotIndex(QuickSlotIndex)
    
    player.RequestUseLocalQuickSlot(QuickSlotIndex)
    
    player.RequestMoveGlobalQuickSlotToLocalQuickSlot(QuickSlotIndex)
    
    player.RequestDeleteGlobalQuickSlot(QuickSlotIndex)
    
    player.RequestAddToEmptyLocalQuickSlot(QuickSlotIndex)
    
    player.RequestAddLocalQuickSlot(QuickSlotIndex)
    
    player.GetAlignmentData()
    
    player.GetGuildName()
    
    player.GetMoney()
    
    player.GetElk()
    
    player.SetStatus(status, value)
    
    player.GetStatus(status)
    
    player.GetEXP()
    
    player.AffectIndexToSkillIndex(affect)
    
    player.UseGuildSkill(SlotIndex)
    
    player.IsSkillActive(Position)
    
    player.GetSkillCoolTime(SlotIndex)
    
    player.IsSkillCoolTime(Position)
    
    player.SetPlayTime(value)
    
    player.GetPlayTime()
    
    player.GetJob()
    
    player.SendClickItemPacket(SlotIndex)
    
    player.MoveItem(SlotIndexBefore, SlotIndexAim) -- fail
    
    player.GetItemAttribute(SlotIndex, value)
    
    player.GetItemMetinSocket(SlotIndex, value)
    
    player.GetItemCountByVnum(value)
    
    player.GetItemCount(SlotIndex)
    
    player.GetItemFlags(SlotIndex)
    
    player.GetItemIndex(SlotIndex)
    
    player.ClearSkillDict()
    
    player.ChangeCurrentSkillNumberOnly(Position)
    
    player.ClickSkillSlot(Position)
    
    player.GetSkillNextEfficientPercentage(Position)
    
    player.GetSkillCurrentEfficientPercentage(Position)
    
    player.GetSkillLevel(Position)
    
    player.GetSkillGrade(Position)
    
    player.GetSkillSlotIndex(SkillIndex)
    
    player.GetSkillIndex(Position)
    
    player.SetSkill(value)
    
    player.SetQuickCameraMode(value)
    
    player.ResetCameraRotation()
    
    player.EndMouseWalking()
    
    player.StartMouseWalking()
    
    player.EndKeyWalkingImmediately()
    
    player.SetSingleDIKKeyState(Key, Value)
    
    player.SetAttackKeyState(value)
    
    player.SetAutoCameraRotationSpeed(value)
    
    player.ComboAttack(value)
    
    player.HidePlayer()
    
    player.ShowPlayer()
    
    player.ActEmotion(EmotionIndex)
    
    player.IsObserverMode()
    
    player.IsMountingHorse()
    
    player.IsInSafeArea()
    
    player.GetCharacterDistance(vid)
    
    player.IsCantFightInstance(vid)
    
    player.IsRevengeInstance(vid)
    
    player.IsChallengeInstance(vid)
    
    player.IsSameEmpire(vid)
    
    player.IsPVPInstance(vid)
    
    player.IsActingEmotion()
    
    player.CanAttackInstance(vid)
    
    player.IsMainCharacterIndex(vid)
    
    player.GetMainCharacterPosition()
    
    player.GetMainCharacterName()
    
    player.GetMainCharacterIndex()
    
    player.SetMainCharacterIndex(value)
    
    player.SetMouseMiddleButtonState(key)
    
    player.GetMouseFunc()
    
    player.SetMouseFunc(key, func)
    
    player.SetMouseState(key, key)
    
    player.SetGameWindow(value)
    
    player.PickCloseItem()
    
    #Variabili:
    
    player.EMOTION_SLAP
    
    player.EMOTION_FRENCH_KISS
    
    player.EMOTION_KISS
    
    player.EMOTION_JOY
    
    player.EMOTION_BANTER
    
    player.EMOTION_CHEERUP
    
    player.EMOTION_SHY
    
    player.EMOTION_SAD
    
    player.EMOTION_ATTRACTIVE
    
    player.EMOTION_ANGRY
    
    player.EMOTION_FORGIVE
    
    player.EMOTION_CONGRATULATION
    
    player.EMOTION_DANCE_5
    
    player.EMOTION_DANCE_4
    
    player.EMOTION_DANCE_3
    
    player.EMOTION_DANCE_2
    
    player.EMOTION_DANCE_1
    
    player.EMOTION_CHEERS_2
    
    player.EMOTION_CHEERS_1
    
    player.EMOTION_CLAP
    
    player.PARTY_EXP_DISTRIBUTION_PARITY
    
    player.PARTY_EXP_NON_DISTRIBUTION
    
    player.BLOCK_PARTY_REQUEST
    
    player.BLOCK_FRIEND
    
    player.BLOCK_WHISPER
    
    player.BLOCK_GUILD
    
    player.BLOCK_PARTY
    
    player.BLOCK_EXCHANGE
    
    player.PK_MODE_MAX_NUM
    
    player.PK_MODE_GUILD
    
    player.PK_MODE_PROTECT
    
    player.PK_MODE_FREE
    
    player.PK_MODE_REVENGE
    
    player.PK_MODE_PEACE
    
    player.SKILL_INDEX_SUMMON
    
    player.SKILL_INDEX_RIDING
    
    player.SKILL_INDEX_POLYMORPH
    
    player.SKILL_INDEX_LANGUAGE3
    
    player.SKILL_INDEX_LANGUAGE2
    
    player.SKILL_INDEX_LANGUAGE1
    
    player.SKILL_INDEX_COMBO
    
    player.SKILL_INDEX_MAKING
    
    player.SKILL_INDEX_MINING
    
    player.SKILL_INDEX_FISHING
    
    player.SKILL_INDEX_TONGSOL
    
    player.PARTY_STATE_MAX_NUM
    
    player.PARTY_STATE_DEFENDER
    
    player.PARTY_STATE_BERSERKER
    
    player.PARTY_STATE_SKILL_MASTER
    
    player.PARTY_STATE_BUFFER
    
    player.PARTY_STATE_TANKER
    
    player.PARTY_STATE_ATTACKER
    
    player.PARTY_STATE_LEADER
    
    player.PARTY_STATE_NORMAL
    
    player.DETACH_METIN_OK
    
    player.DETACH_METIN_CANT
    
    player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT
    
    player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET
    
    player.ATTACH_METIN_NO_MATCHABLE_SOCKET
    
    player.ATTACH_METIN_NOT_MATCHABLE_ITEM
    
    player.ATTACH_METIN_OK.ATTACH_METIN_CANT
    
    player.REFINE_CANT_REFINE_ROD
    
    player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT
    
    player.REFINE_NOT_NEXT_GRADE_ITEM
    
    player.REFINE_CANT_MAKE_SOCKET_ITEM
    
    player.REFINE_NEED_MORE_GOOD_SCROLL
    
    player.REFINE_ALREADY_MAX_SOCKET_COUNT
    
    player.REFINE_OK
    
    player.REFINE_CANT
    
    player.ATTRIBUTE_SLOT_MAX_NUM
    
    player.METIN_SOCKET_MAX_NUM
    
    player.METIN_SOCKET_TYPE_GOLD
    
    player.METIN_SOCKET_TYPE_SILVER
    
    player.METIN_SOCKET_TYPE_NONE
    
    player.EFFECT_PICK
    
    player.SKILL_SLOT_COUNT
    
    player.ITEM_MONEY
    
    player.SLOT_TYPE_EMOTION
    
    player.SLOT_TYPE_MALL
    
    player.SLOT_TYPE_PRIVATE_SHOP
    
    player.SLOT_TYPE_SAFEBOX
    
    player.SLOT_TYPE_QUICK_SLOT
    
    player.SLOT_TYPE_EXCHANGE_TARGET
    
    player.SLOT_TYPE_EXCHANGE_OWNER
    
    player.SLOT_TYPE_SHOP
    
    player.SLOT_TYPE_SKILL
    
    player.SLOT_TYPE_INVENTORY
    
    player.SLOT_TYPE_NONE
    
    player.MBT_LEFT
    
    player.MBT_RIGHT
    
    player.MBS_CLICK
    
    player.MBS_PRESS
    
    player.MBF_AUTO
    
    player.MBF_MOVE
    
    player.MBF_SMART
    
    player.MBF_CAMERA
    
    player.MBF_ATTACK
    
    player.MBF_SKILL
    
    player.EQUIPMENT_PAGE_COUNT
    
    player.EQUIPMENT_SLOT_START
    
    player.INVENTORY_SLOT_COUNT
    
    player.INVENTORY_PAGE_COUNT
    
    player.INVENTORY_PAGE_SIZE
    
    player.CATEGORY_PASSIVE
    
    player.CATEGORY_ACTIVE
    
    player.SKILL_GRADE_PERFECT_MASTER
    
    player.SKILL_GRADE_GRAND_MASTER
    
    player.SKILL_GRADE_MASTER
    
    player.SKILL_GRADE_NORMAL
    
    player.POINT_PC_BANG_DROP_BONUS
    
    player.POINT_PC_BANG_EXP_BONUS
    
    player.POINT_NORMAL_HIT_DEFEND_BONUS
    
    player.POINT_SKILL_DEFEND_BONUS
    
    player.POINT_NORMAL_HIT_DAMAGE_BONUS
    
    player.POINT_SKILL_DAMAGE_BONUS
    
    player.POINT_MAX_SP_PCT
    
    player.POINT_MAX_HP_PCT
    
    player.POINT_MALL_GOLDBONUS
    
    player.POINT_MALL_ITEMBONUS
    
    player.POINT_MALL_EXPBONUS
    
    player.POINT_MALL_DEFBONUS
    
    player.POINT_MALL_ATTBONUS
    
    player.POINT_PENETRATE_PCT
    
    player.POINT_CRITICAL_PCT
    
    player.MAX_NUM.ATTACKER_BONUS
    
    player.SP_RECOVERY
    
    player.HP_RECOVERY
    
    player.BOW_DISTANCE
    
    player.PLAYTIME
    
    player.SKILL_HORSE
    
    player.SKILL_ACTIVE
    
    player.SKILL_SUPPORT
    
    player.SKILL_PASSIVE
    
    player.STAT
    
    player.EMPIRE_POINT
    
    player.MAG_DEF
    
    player.MAG_ATT
    
    player.CASTING_SPEED
    
    player.DEF_BONUS
    
    player.DEF_GRADE
    
    player.MOVING_SPEED
    
    player.EVADE_RATE
    
    player.ATT_BONUS
    
    player.ATT_SPEED
    
    player.MAX_MAGIC_WEP
    
    player.MIN_MAGIC_WEP
    
    player.ATT_MAX
    
    player.ATT_MIN
    
    player.ATT_POWER
    
    player.IQ
    
    player.DX
    
    player.HT
    
    player.ST
    
    player.ELK
    
    player.MAX_STAMINA
    
    player.STAMINA
    
    player.MAX_SP
    
    player.SP
    
    player.MAX_HP
    
    player.HP
    
    player.NEXT_EXP
    
    player.EXP
    
    player.VOICE
    
    player.LEVEL
    
    ######################
    
    ### SAFEBOX MODULE ###
    
    ######################
    
    safebox.GetMallSize()
    
    safebox.GetMallItemAttribute(SlotIndex, value)
    
    safebox.GetMallItemMetinSocket(SlotIndex, value)
    
    safebox.GetMallItemCount
    
    safebox.GetMallItemID
    
    safebox.GetItemID
    
    safebox.GetCurrentSafeboxSize()
    
    #Variabili:
    
    safebox.SAFEBOX_PAGE_SIZE
    
    safebox.SAFEBOX_SLOT_Y_COUNT
    
    safebox.SAFEBOX_SLOT_X_COUNT
    
    #######################
    
    ### EXCHANGE MODULE ###
    
    #######################
    
    exchange.SetElkMode()
    
    exchange.GetElkMode()
    
    exchange.GetItemAttributeFromSelf(SlotIndex, Value)
    
    exchange.GetItemAttributeFromTarget(SlotIndex, Value)
    
    exchange.GetItemMetinSocketFromSelf(SlotIndex, Value)
    
    exchange.GetItemMetinSocketFromTarget(SlotIndex, Value)
    
    exchange.GetNameFromTarget()
    
    exchange.GetNameFromSelf()
    
    exchange.GetAcceptFromTarget()
    
    exchange.GetAcceptFromSelf()
    
    exchange.GetItemCountFromTarget(SlotIndex)
    
    exchange.GetItemCountFromSelf(SlotIndex)
    
    exchange.GetItemVnumFromTarget(SlotIndex)
    
    exchange.GetItemVnumFromSelf(SlotIndex)
    
    exchange.GetElkFromTarget()
    
    exchange.GetElkFromSelf()
    
    exchange.isTrading()
    
    exchange.InitTrading()
    
    #Variabili:
    
    exchange.EXCHANGE_ITEM_MAX_NUM
    
    ###################
    
    ### SHOP MODULE ###
    
    ###################
    
    shop.BuildPrivateShop(name)
    
    shop.GetPrivateShopItemPrice(SlotIndex)
    
    shop.DelPrivateShopItemStock(SlotIndex)
    
    shop.AddPrivateShopItemStock(SourceSlotPosition, TargetSlotPosition, Price)
    
    shop.ClearPrivateShopStock()
    
    shop.GetItemPrice(SlotIndex)
    
    shop.IsMainPlayerPrivateShop()
    
    shop.IsPrivateShop()
    
    shop.IsOpen()
    
    shop.Open(value, value)
    
    #Variabili:
    
    shop.SHOP_SLOT_COUNT
    
    ##################
    
    ### APP MODULE ###
    
    ##################
    
    app.SetGuildMarkPath(Path)
    
    app.IsEnableTestServerFlag(???)
    
    app.EnableTestServerFlag()
    
    app.IsVisibleNotice()
    
    app.SetVisibleNotice(value)
    
    app.testSetSpecularColor(???)
    
    app.testResetAccumulationTime(???)
    
    app.testGetAccumulationTime(???)
    
    app.SetSpecularSpeed(???)
    
    app.SetControlFP()
    
    app.GetDefaultCodePage()
    
    app.IsCHEONMA()
    
    app.SetCHEONMA(value)
    
    app.LoadLocaleData(Path)
    
    app.LoadLocaleAddr(???)
    
    app.GetLocalePath()
    
    app.GetLocaleName()
    
    app.GetLocaleServiceName()
    
    app.NetmarbleJP_DecryptString(???)
    
    app.GetTextFileLine(???)
    
    app.GetTextFileLineCount(???)
    
    app.CloseTextFile()
    
    app.OpenTextFile(Path, type)
    
    app.IsFileExist(Path)
    
    app.SetSightRange(value)
    
    app.SetCameraSetting(xrotation, yrotation, zrotation, distance, 0, pitch)
    
    app.SetDefaultCamera()
    
    app.LoadCameraSetting(FileName)
    
    app.SaveCameraSetting(FileName)
    
    app.SetCameraSpeed(value)
    
    app.EnableSpecialCameraMode()
    
    app.SetGuildSymbolPath(Path)
    
    app.SetDefaultFontName()
    
    app.Sleep(delay)
    
    app.GetDegreeDifference(value, value)
    
    app.GetRotatingDirection(value, value)
    
    app.GetConnectData()
    
    app.SetConnectData(value, value)
    
    app.SetHardwareCursor(???)
    
    app.SetSoftwareCursor(???)
    
    app.IsLiarCursorOn()
    
    app.IsShowCursor()
    
    app.HideCursor()
    
    app.ShowCursor()
    
    app.GetCursor()
    
    app.SetCursor(key)
    
    app.IsPressed(key)
    
    app.HideWebPage()
    
    app.MoveWebPage(sx, sy, ex, ey)
    
    app.ShowWebPage(url, (sx, sy, ex, ey))
    
    app.IsWebPageMode()
    
    app.RunPythonFile(FileName)
    
    app.GetRandom(LowerLimit, UpperLimit)
    
    app.GetCursorPosition()
    
    app.SetGlobalCenterPosition(x, y)
    
    app.SetFPS(value???)
    
    app.GetFaceCount()
    
    app.GetFaceSpeed()
    
    app.GetLoad()
    
    app.GetUpdateTime()
    
    app.GetRenderTime()
    
    app.GetAvailableTextureMemory()
    
    app.MovieResetCamera()
    
    app.MovieZoomCamera()
    
    app.MoviePitchCamera()
    
    app.MovieRotateCamera()
    
    app.ZoomCamera()
    
    app.PitchCamera()
    
    app.RotateCamera()
    
    app.GetRenderFPS()
    
    app.GetUpdateFPS()
    
    app.GetGlobalTimeStamp()
    
    app.GetGlobalTime()
    
    app.GetTime()
    
    app.GetCameraRotation()
    
    app.GetCameraPitch()
    
    app.GetCamera()
    
    app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
    
    app.GetFileList()
    
    app.IsExistFile(FileName)
    
    app.SetMouseHandler(Controller)
    
    app.Abort()
    
    app.Exit()
    
    app.Process(???)
    
    app.Loop()
    
    app.RenderGame()
    
    app.UpdateGame()
    
    app.GetImageInfo(FileName)
    
    app.SetFrameSkip(value)
    
    app.SetMinFog(value)
    
    app.SetCameraMaxDistance(value)
    
    app.SetRideHorseEnable()
    
    app.SetTwoHandedWeaponAttSpeedDecreaseValue(value)
    
    app.SetSkillEffectUpgradeEnable(value)
    
    app.SetWeaponSpecularEnable(value)
    
    app.SetArmorSpecularEnable(value)
    
    app.SetHairColorEnable(value)
    
    app.EnablePerformanceTime(mode, value)
    
    app.SetTextTailLivingTime(value)
    
    app.IsLiveStage()
    
    app.IsTestStage()
    
    app.IsDevStage()
    
    #Variabili:
    
    app.CAMERA_STOP
    
    app.CAMERA_TO_NEGATIVE
    
    app.CAMERA_TO_POSITIVE
    
    app.HVSIZE
    
    app.VSIZE
    
    app.HSIZE
    
    app.CAMERA_ROTATE
    
    app.SELL
    
    app.BUY
    
    app.MAGIC
    
    app.CHAIR
    
    app.DOOR
    
    app.PICK
    
    app.CANT_GO
    
    app.TALK
    
    app.TARGET
    
    app.ATTACK
    
    app.NORMAL
    
    app.DIK_APPS
    
    app.DIK_RWIN
    
    app.DIK_LWIN
    
    app.DIK_DELETE
    
    app.DIK_INSERT
    
    app.DIK_PGDN
    
    app.DIK_DOWN
    
    app.DIK_END
    
    app.DIK_RIGHT
    
    app.DIK_LEFT
    
    app.DIK_PGUP
    
    app.DIK_UP
    
    app.DIK_HOME
    
    app.DIK_PAUSE
    
    app.DIK_RALT
    
    app.DIK_SYSRQ
    
    app.DIK_DIVIDE
    
    app.DIK_NUMPADCOMMA
    
    app.DIK_WEBHOME
    
    app.DIK_VOLUMEUP
    
    app.DIK_VOLUMEDOWN
    
    app.DIK_MEDIASTOP
    
    app.DIK_PLAYPAUSE
    
    app.DIK_CALCULATOR
    
    app.DIK_MUTE
    
    app.DIK_RCONTROL
    
    app.DIK_NUMPADENTER
    
    app.DIK_NEXTTRACK
    
    app.DIK_F12
    
    app.DIK_F11
    
    app.DIK_DECIMAL
    
    app.DIK_NUMPAD0
    
    app.DIK_NUMPAD3
    
    app.DIK_NUMPAD2
    
    app.DIK_NUMPAD1
    
    app.DIK_ADD
    
    app.DIK_NUMPAD6
    
    app.DIK_NUMPAD5
    
    app.DIK_NUMPAD4
    
    app.DIK_SUBTRACT
    
    app.DIK_NUMPAD9
    
    app.DIK_NUMPAD8
    
    app.DIK_NUMPAD7
    
    app.DIK_SCROLL
    
    app.DIK_NUMLOCK
    
    app.DIK_F10
    
    app.DIK_F9
    
    app.DIK_F8
    
    app.DIK_F7
    
    app.DIK_F6
    
    app.DIK_F5
    
    app.DIK_F4
    
    app.DIK_F3
    
    app.DIK_F2
    
    app.DIK_F1
    
    app.DIK_CAPITAL
    
    app.DIK_SPACE
    
    app.DIK_LALT
    
    app.DIK_MULTIPLY
    
    app.DIK_RSHIFT
    
    app.DIK_SLASH
    
    app.DIK_PERIOD
    
    app.DIK_COMMA
    
    app.DIK_M
    
    app.DIK_N
    
    app.DIK_B
    
    app.DIK_V
    
    app.DIK_C
    
    app.DIK_X
    
    app.DIK_Z
    
    app.DIK_BACKSLASH
    
    app.DIK_LSHIFT
    
    app.DIK_GRAVE
    
    app.DIK_APOSTROPHE
    
    app.DIK_SEMICOLON
    
    app.DIK_L
    
    app.DIK_K
    
    app.DIK_J
    
    app.DIK_H
    
    app.DIK_G
    
    app.DIK_F
    
    app.DIK_D
    
    app.DIK_S
    
    app.DIK_A
    
    app.DIK_LCONTROL
    
    app.DIK_RETURN
    
    app.DIK_RBRACKET
    
    app.DIK_LBRACKET
    
    app.DIK_P
    
    app.DIK_O
    
    app.DIK_I
    
    app.DIK_U
    
    app.DIK_Y
    
    app.DIK_T
    
    app.DIK_R
    
    app.DIK_E
    
    app.DIK_W
    
    app.DIK_Q
    
    app.DIK_TAB
    
    app.DIK_BACK
    
    app.DIK_EQUALS
    
    app.DIK_MINUS
    
    app.DIK_0
    
    app.DIK_9
    
    app.DIK_8
    
    app.DIK_7
    
    app.DIK_6
    
    app.DIK_5
    
    app.DIK_4
    
    app.DIK_3
    
    app.DIK_2
    
    app.DIK_1
    
    app.DIK_ESC
    
    app.DIK_ESCAPE
    
    app.VK_DELETE
    
    app.VK_END
    
    app.VK_HOME
    
    app.VK_DOWN
    
    app.VK_UP
    
    app.VK_RIGHT
    
    app.VK_LEFT
    
    app.DEGREE_DIRECTION_LEFT
    
    app.DEGREE_DIRECTION_RIGHT
    
    app.DEGREE_DIRECTION_SAME
    
    app.INFO_TEXTTAIL
    
    app.INFO_EFFECT
    
    app.INFO_ACTOR
    
    app.INFO_ITEM
    
    ##################
    
    ### CHR MODULE ###
    
    ##################
    
    chr.testSetRideMan(???)
    
    chr.testRestoreRenderMode(???)
    
    chr.testSetSpecularRenderMode2(???)
    
    chr.testSetSpecularRenderMode(???)
    
    chr.testSetModulateRenderModeRGB(???)
    
    chr.testSetAddRenderModeRGB(???)
    
    chr.testSetModulateRenderMode(???)
    
    chr.testSetAddRenderMode(???)
    
    chr.testSetComboType(value)
    
    chr.MoveToDestPosition(???) -- fail?
    
    chr.WeaponTraceUseTexture(Path)
    
    chr.WeaponTraceUseAlpha(Path)
    
    chr.WeaponTraceSetTexture(Path)
    
    chr.SetAttackSpeed(value)
    
    chr.SetMoveSpeed(value)
    
    chr.FaintTest()
    
    chr.testGetPKData()
    
    chr.RaceToSex(value)
    
    chr.RaceToJob(value)
    
    chr.GetBoundBoxOnlyXY(vid)
    
    chr.GetInstanceType(vid)
    
    chr.GetVirtualNumber(???)
    
    chr.GetProjectPosition(vid, value)
    
    chr.GetNameByVID(vid)
    
    chr.GetName()
    
    chr.GetRace(vid)
    
    chr.GetRotation()
    
    chr.BlendRotation(???)
    
    chr.SetRotationAll(xrotation, yrotation, zrotation)
    
    chr.SetRotation(value)
    
    chr.GetPixelPosition(vid)
    
    chr.PushLoopMotion(motion)
    
    chr.PushOnceMotion(motion)
    
    chr.BlendLoopMotion(motion)
    
    chr.SetLoopMotion(motion)
    
    chr.SetMotionMode(MotionMode)
    
    chr.LookAt(vid???)
    
    chr.AttachEffectByName(???)
    
    chr.AttachEffectByID(???)
    
    chr.Die()
    
    chr.Revive()
    
    chr.SetDirection(Rotation)
    
    chr.SetPixelPosition(X, Y (, Z))
    
    chr.SetInstanceType(Type)
    
    chr.SetNameString(name)
    
    chr.SetVirtualID(vid)
    
    chr.ChangeHair(value) -- Hair Color
    
    chr.SetHair(value) -- Hair gr2
    
    chr.SetRace(Race)
    
    chr.ChangeShape(value)
    
    chr.SetWeapon(value)
    
    chr.SetArmor(value)
    
    chr.PickAll()
    
    chr.Pick()
    
    chr.Show()
    
    chr.Hide()
    
    chr.Unselect(vid)
    
    chr.SetBlendRenderMode(vid, value(Color))
    
    chr.SetAddRenderMode(vid, value(Color))
    
    chr.IsPartyMember(vid)
    
    chr.IsGameMaster(vid)
    
    chr.IsNPC(vid)
    
    chr.IsEnemy(vid)
    
    chr.HasInstance(vid)
    
    chr.SelectInstance(vid)
    
    chr.DeleteInstanceByFade(vid)
    
    chr.DeleteInstance(vid)
    
    chr.CreateInstance(vid)
    
    chr.Deform()
    
    chr.MountHorse()
    
    chr.DismountHorse()
    
    #Variabili:
    
    chr.NEW_AFFECT_GOLD_BONUS
    
    chr.NEW_AFFECT_MARRIAGE_FAST
    
    chr.NEW_AFFECT_FISH_MIND
    
    chr.NEW_AFFECT_AUTOLOOT
    
    chr.NEW_AFFECT_SAFEBOX
    
    chr.NEW_AFFECT_ITEM_BONUS
    
    chr.NEW_AFFECT_EXP_BONUS_EURO_FREE_UNDER_15
    
    chr.NEW_AFFECT_EXP_BONUS_EURO_FREE
    
    chr.NEW_AFFECT_EXP_BONUS
    
    chr.NEW_AFFECT_SKILL_BOOK_NO_DELAY
    
    chr.NEW_AFFECT_SKILL_BOOK_BONUS
    
    chr.NEW_AFFECT_NO_DEATH_PENALTY
    
    chr.NEW_AFFECT_MALL
    
    chr.AFFECT_CHINA_FIREWORK
    
    chr.AFFECT_FALLEN_CHEONGEUN
    
    chr.AFFECT_PABEOP
    
    chr.AFFECT_JEUNGRYEOK
    
    chr.AFFECT_GICHEON
    
    chr.AFFECT_MUYEONG
    
    chr.AFFECT_HEUKSIN
    
    chr.AFFECT_KWAESOK
    
    chr.AFFECT_BOHO
    
    chr.AFFECT_HOSIN
    
    chr.AFFECT_JUMAGAP
    
    chr.AFFECT_GONGPO
    
    chr.AFFECT_GWIGEOM
    
    chr.AFFECT_EUNHYEONG
    
    chr.AFFECT_GYEONGGONG
    
    chr.AFFECT_CHEONGEUN
    
    chr.AFFECT_GEOMGYEONG
    
    chr.AFFECT_JEONGWI
    
    chr.AFFECT_FISH_MIND
    
    chr.AFFECT_ATT_SPEED_POTION
    
    chr.AFFECT_MOV_SPEED_POTION
    
    chr.AFFECT_STUN
    
    chr.AFFECT_SLOW
    
    chr.AFFECT_POISON
    
    chr.PART_HEAD
    
    chr.INSTANCE_TYPE_OBJECT
    
    chr.INSTANCE_TYPE_BUILDING
    
    chr.INSTANCE_TYPE_ENEMY
    
    chr.INSTANCE_TYPE_NPC
    
    chr.INSTANCE_TYPE_PLAYER
    
    chr.DIR_NORTHWEST
    
    chr.DIR_WEST
    
    chr.DIR_SOUTHWEST
    
    chr.DIR_SOUTH
    
    chr.DIR_SOUTHEAST
    
    chr.DIR_EAST
    
    chr.DIR_NORTHEAST
    
    chr.DIR_NORTH
    
    chr.MOTION_MODE_WEDDING_DRESS
    
    chr.MOTION_MODE_HORSE_BELL
    
    chr.MOTION_MODE_HORSE_FAN
    
    chr.MOTION_MODE_HORSE_BOW
    
    chr.MOTION_MODE_HORSE_DUALHAND_SWORD
    
    chr.MOTION_MODE_HORSE_TWOHAND_SWORD
    
    chr.MOTION_MODE_HORSE_ONEHAND_SWORD
    
    chr.MOTION_MODE_HORSE
    
    chr.MOTION_MODE_FISHING
    
    chr.MOTION_MODE_BELL
    
    chr.MOTION_MODE_FAN
    
    chr.MOTION_MODE_BOW
    
    chr.MOTION_MODE_DUALHAND_SWORD
    
    chr.MOTION_MODE_TWOHAND_SWORD
    
    chr.MOTION_MODE_ONEHAND_SWORD
    
    chr.MOTION_MODE_GENERAL
    
    chr.MOTION_MODE_RESERVED
    
    chr.MOTION_DIG
    
    chr.MOTION_SLAP_HURT_WITH_SHAMAN
    
    chr.MOTION_SLAP_HURT_WITH_SURA
    
    chr.MOTION_SLAP_HURT_WITH_ASSASSIN
    
    chr.MOTION_SLAP_HURT_WITH_WARRIOR
    
    chr.MOTION_SLAP_HIT_WITH_SHAMAN
    
    chr.MOTION_SLAP_HIT_WITH_SURA
    
    chr.MOTION_SLAP_HIT_WITH_ASSASSIN
    
    chr.MOTION_SLAP_HIT_WITH_WARRIOR
    
    chr.MOTION_FRENCH_KISS_WITH_SHAMAN
    
    chr.MOTION_FRENCH_KISS_WITH_SURA
    
    chr.MOTION_FRENCH_KISS_WITH_ASSASSIN
    
    chr.MOTION_FRENCH_KISS_WITH_WARRIOR
    
    chr.MOTION_KISS_WITH_SHAMAN
    
    chr.MOTION_KISS_WITH_SURA
    
    chr.MOTION_KISS_WITH_ASSASSIN
    
    chr.MOTION_KISS_WITH_WARRIOR
    
    chr.MOTION_CHEERS_2
    
    chr.MOTION_CHEERS_1
    
    chr.MOTION_JOY
    
    chr.MOTION_BANTER
    
    chr.MOTION_CHEERUP
    
    chr.MOTION_SHY
    
    chr.MOTION_SAD
    
    chr.MOTION_ATTRACTIVE
    
    chr.MOTION_ANGRY
    
    chr.MOTION_FORGIVE
    
    chr.MOTION_CONGRATULATION
    
    chr.MOTION_DANCE_5
    
    chr.MOTION_DANCE_4
    
    chr.MOTION_DANCE_3
    
    chr.MOTION_DANCE_2
    
    chr.MOTION_DANCE_1
    
    chr.MOTION_CLAP
    
    chr.MOTION_SKILL
    
    chr.MOTION_STOP
    
    chr.MOTION_FISHING_FAIL
    
    chr.MOTION_FISHING_CATCH
    
    chr.MOTION_FISHING_REACT
    
    chr.MOTION_FISHING_STOP
    
    chr.MOTION_FISHING_WAIT
    
    chr.MOTION_FISHING_THROW
    
    chr.MOTION_INTRO_NOT_SELECTED
    
    chr.MOTION_INTRO_SELECTED
    
    chr.MOTION_INTRO_WAIT
    
    chr.MOTION_COMBO_ATTACK_8
    
    chr.MOTION_COMBO_ATTACK_7
    
    chr.MOTION_COMBO_ATTACK_6
    
    chr.MOTION_COMBO_ATTACK_5
    
    chr.MOTION_COMBO_ATTACK_4
    
    chr.MOTION_COMBO_ATTACK_3
    
    chr.MOTION_COMBO_ATTACK_2
    
    chr.MOTION_COMBO_ATTACK_1
    
    chr.MOTION_NORMAL_ATTACK
    
    chr.MOTION_DEAD_BACK
    
    chr.MOTION_DEAD
    
    chr.MOTION_STAND_UP_BACK
    
    chr.MOTION_DAMAGE_FLYING_BACK
    
    chr.MOTION_DAMAGE_BACK
    
    chr.MOTION_STAND_UP
    
    chr.MOTION_DAMAGE_FLYING
    
    chr.MOTION_DAMAGE
    
    chr.MOTION_CHANGE_WEAPON
    
    chr.MOTION_RUN
    
    chr.MOTION_WALK
    
    chr.MOTION_WAIT
    
    chr.MOTION_SPAWN
    
    chr.MOTION_NONE
    
    chr.PLAYER_NAME_MAX_LEN
    
    #####################
    
    ### CHRMGR MODULE ###
    
    #####################
    
    chrmgr.RegisterTitleColor(count, red, green, blue)
    
    chrmgr.RegisterNameColor(count, red, green, blue)
    
    chrmgr.RegisterTitleName(count, Name)
    
    chrmgr.SetHorseDustGap(value)
    
    chrmgr.SetDustGap(value)
    
    chrmgr.SetMovingSpeed(value)
    
    chrmgr.ToggleDirectionLine()
    
    chrmgr.ShowPointEffect(???)
    
    chrmgr.RegisterPointEffect(type, Path)
    
    chrmgr.RegisterCacheEffect(type, Path)
    
    chrmgr.RegisterEffect(type, Path)
    
    chrmgr.IsPossibleEmoticon(-1)
    
    chrmgr.SetEmoticon(-1, value)
    
    chrmgr.SetAffect(-1, AffectType, IsVisible))
    
    chrmgr.RegisterCacheMotionData(mode, motion, path)
    
    chrmgr.RegisterRaceSrcName(MsmFile, Folder)
    
    chrmgr.RegisterRaceName(MobID, MsmFile(/Folder + MsmFile) 
    
    chrmgr.RegisterMotionData(mode, motion, path)
    
    chrmgr.RegisterComboAttackNew(mode, combo1, combo2, motion)
    
    chrmgr.ReserveComboAttackNew(mode, motion, ID)
    
    chrmgr.RegisterComboAttack(mode, combo1, combo2, motion)
    
    chrmgr.ReserveComboAttack(mode, motion, ID)
    
    chrmgr.RegisterNormalAttack(mode, motion)
    
    chrmgr.SetMotionRandomWeight(mode, motion, value, value)
    
    chrmgr.RegisterMotionMode(mode)
    
    chrmgr.RegisterAttachingBoneName(type, path)
    
    chrmgr.SelectRace(value)
    
    chrmgr.CreateRace(value)
    
    chrmgr.LoadLocalRaceData(MsmFile)
    
    chrmgr.LoadRaceData(MsmFile)
    
    chrmgr.SetPathName(Path)
    
    chrmgr.AppendShapeSkin(???)
    
    chrmgr.SetShapeModel(???)
    
    chrmgr.GetPickedVID()
    
    chrmgr.GetVIDInfo(vid)
    
    chrmgr.SetEmpireNameMode(ColorIndex)
    
    #Variabili:
    
    chrmgr.EFFECT_PERCENT_DAMAGE3
    
    chrmgr.EFFECT_PERCENT_DAMAGE2
    
    chrmgr.EFFECT_PERCENT_DAMAGE1
    
    chrmgr.EFFECT_LEVELUP_UNDER_15_FOR_GERMANY
    
    chrmgr.EFFECT_LEVELUP_ON_14_FOR_GERMANY
    
    chrmgr.EFFECT_FR_SUCCESS
    
    chrmgr.EFFECT_FAIL
    
    chrmgr.EFFECT_SUCCESS
    
    chrmgr.EFFECT_REFINED
    
    chrmgr.EFFECT_EMPIRE
    
    chrmgr.EFFECT_EMOTICON
    
    chrmgr.EFFECT_AFFECT
    
    chrmgr.EFFECT_WEAPON
    
    chrmgr.EFFECT_SPIN_TOP
    
    chrmgr.EFFECT_FIRECRACKER
    
    chrmgr.EFFECT_DODGE
    
    chrmgr.EFFECT_BLOCK
    
    chrmgr.EFFECT_PENETRATE
    
    chrmgr.EFFECT_DXUP_PURPLE
    
    chrmgr.EFFECT_SPEEDUP_GREEN
    
    chrmgr.EFFECT_SPUP_BLUE
    
    chrmgr.EFFECT_HPUP_RED
    
    chrmgr.EFFECT_SKILLUP
    
    chrmgr.EFFECT_LEVELUP
    
    chrmgr.EFFECT_DAMAGE_CRITICAL
    
    chrmgr.EFFECT_DAMAGE_TARGETMISS
    
    chrmgr.EFFECT_DAMAGE_MISS
    
    chrmgr.EFFECT_DAMAGE_POISON
    
    chrmgr.EFFECT_DAMAGE_SELFDAMAGE2
    
    chrmgr.EFFECT_DAMAGE_SELFDAMAGE
    
    chrmgr.EFFECT_DAMAGE_NOT_TARGET
    
    chrmgr.EFFECT_DAMAGE_TARGET
    
    chrmgr.EFFECT_CRITICAL
    
    chrmgr.EFFECT_TARGET
    
    chrmgr.EFFECT_SELECT
    
    chrmgr.EFFECT_ELECTRIC_ATTACH
    
    chrmgr.EFFECT_ELECTRIC_HIT
    
    chrmgr.EFFECT_ELECTRIC_ATTACK
    
    chrmgr.EFFECT_FLAME_ATTACH
    
    chrmgr.EFFECT_FLAME_HIT
    
    chrmgr.EFFECT_FLAME_ATTACK
    
    chrmgr.EFFECT_HIT
    
    chrmgr.EFFECT_STUN
    
    chrmgr.EFFECT_HORSE_DUST
    
    chrmgr.EFFECT_DUST
    
    chrmgr.EFFECT_SPAWN_APPEAR
    
    chrmgr.EFFECT_SPAWN_DISAPPEAR
    
    chrmgr.NAMECOLOR_EXTRA
    
    chrmgr.NAMECOLOR_WAYPOINT
    
    chrmgr.NAMECOLOR_WARP
    
    chrmgr.NAMECOLOR_PARTY
    
    chrmgr.NAMECOLOR_PVP
    
    chrmgr.NAMECOLOR_PK
    
    chrmgr.NAMECOLOR_FUNC
    
    chrmgr.NAMECOLOR_EMPIRE_PC
    
    chrmgr.NAMECOLOR_EMPIRE_NPC
    
    chrmgr.NAMECOLOR_EMPIRE_MOB
    
    chrmgr.NAMECOLOR_PC
    
    chrmgr.NAMECOLOR_NPC
    
    chrmgr.NAMECOLOR_MOB
    
    ##################
    
    ### NET MODULE ###
    
    ##################
    
    net.RecvGuildSymbol(???)
    
    net.DisconnectUploader(???)
    
    net.SendGuildSymbol(Path???)
    
    net.SetSkillGroupFake(group)
    
    net.SetEmpireLanguageMode(value)
    
    net.SetPacketSequenceMode()
    
    net.SendSelectItemPacket(SlotIndex)
    
    net.SendRefinePacket(SlotIndex, type)
    
    net.SendRequestRefineInfoPacket(SlotIndex)
    
    net.SendGuildWithdrawMoneyPacket(value(money))
    
    net.SendGuildDepositMoneyPacket(value(money))
    
    net.SendGuildChargeGSPPacket(value)
    
    net.SendGuildInviteAnswerPacket(GuildLeaderVID, Answer)
    
    net.SendGuildChangeMemberGeneralPacket(pid, value)
    
    net.SendGuildUseSkillPacket(value, key)
    
    net.SendGuildChangeMemberGradePacket(PID, GradeNumber)
    
    net.SendGuildRefreshCommentsPacket(value)
    
    net.SendGuildDeleteCommentPacket(CommendID)
    
    net.SendGuildPostCommentPacket(text[:50])
    
    net.SendGuildOfferPacket(exp)
    
    net.SendGuildChangeGradeAuthorityPacket(ArgIndex, Authority ^ ArgAuthority)
    
    net.SendGuildChangeGradeNamePacket(GradeNumber, GradeName)
    
    net.SendGuildRemoveMemberPacket(key)
    
    net.SendGuildAddMemberPacket(vid)
    
    net.SendQuestConfirmPacket(answer, pid)
    
    net.SendQuestInputStringPacket(text)
    
    net.SendAnswerMakeGuildPacket(GuildName)
    
    net.SendMallCheckoutPacket(AttachedSlotPos, SlotIndex)
    
    net.SendSafeboxItemMovePacket(AttachedSlotPos, SlotIndex, 0)
    
    net.SendSafeboxCheckoutPacket(AttachedSlotPos, SlotIndex)
    
    net.SendSafeboxCheckinPacket(AttachedSlotPos, SlotIndex)
    
    net.SendSafeboxWithdrawMoneyPacket(MoneyCount)
    
    net.SendSafeboxSaveMoneyPacket(MoneyCount)
    
    net.SendPartyParameterPacket(type)
    
    net.SendPartyUseSkillPacket(skill, vid)
    
    net.SendPartySetStatePacket(pid, state, type)
    
    net.SendPartyRemovePacket(vid)
    
    net.SendPartyExitPacket()
    
    net.SendPartyInviteAnswerPacket(PartyLeaderVID, Answer)
    
    net.SendPartyInvitePacket(vid)
    
    net.SendMessengerRemovePacket(key, name)
    
    net.SendMessengerAddByNamePacket(name)
    
    net.SendMessengerAddByVIDPacket(vid)
    
    net.RegisterEmoticonString(text)
    
    net.SendOnClickPacket(vid)
    
    net.SendExchangeExitPacket()
    
    net.SendExchangeAcceptPacket()
    
    net.SendExchangeElkAddPacket(money)
    
    net.SendExchangeItemDelPacket(???)
    
    net.SendExchangeItemAddPacket(SlotIndex, DestinationSlotIndex)
    
    net.SendExchangeStartPacket(vid)
    
    net.SendShopSellPacketNew(SlotIndex, Count)
    
    net.SendShopSellPacket(SlotIndex)
    
    net.SendShopBuyPacket(AttachedSlotIndex)
    
    net.SendShopEndPacket()
    
    net.SendCharacterPositionPacket(???)
    
    net.SendMobileMessagePacket(name, text)
    
    net.SendWhisperPacket(player, text)
    
    net.SendEmoticon(value)
    
    net.SendChatPacket(text, type)
    
    net.IsConnect()
    
    net.Disconnect()
    
    net.SetOfflinePhase(???)
    
    net.SendGiveItemPacket(DestinationCharID, SlotIndex, Count)
    
    net.SendItemPickUpPacket(ItemVID)
    
    net.SendItemMovePacket(SlotIndex, DestinationSlotIndex, Count)
    
    net.SendGoldDropPacketNew(money)
    
    net.SendElkDropPacket(???)
    
    net.SendItemDropPacketNew(ItemValue, Count)
    
    net.SendItemDropPacket(ItemValue)
    
    net.SendItemUseToItemPacket(SlotIndex, DestinationSlotIndex)
    
    net.SendItemUsePacket(ItemValue)
    
    net.SendEnterGamePacket()
    
    net.SendDestroyCharacterPacket(SlotIndex, PrivateCode)
    
    net.SendCreateCharacterPacket(SlotIndex, Name, RaceIndex, ShapeIndex, Vit, Int, Str, Dex)
    
    net.SendChangeNamePacket(SlotIndex, ChangeName)
    
    net.SendSelectCharacterPacket(SlotIndex)
    
    net.SendSelectEmpirePacket(EmpireIndex)
    
    net.SendRunupMatrixCardPacket(Answer)
    
    net.SendChinaMatrixCardPacket(Answer)
    
    net.SendLoginPacket()
    
    net.ConnectToAccountServer(Addr, Port, AccountAddr, AccountPort)
    
    net.ConnectUDP(Ip, Port)
    
    net.ConnectTCP(Addr, Port)
    
    net.ExitApplication()
    
    net.ExitGame()
    
    net.LogOutGame()
    
    net.DirectEnter(CharacterSlotIndex)
    
    net.SetUDPRecvBufferSize(value)
    
    net.SetTCPSendBufferSize(value)
    
    net.SetTCPRecvBufferSize(value)
    
    net.SetHandler(value)
    
    net.SetAccountConnectorHandler(value)
    
    net.SetServerCommandParserWindow(value)
    
    net.ClearPhaseWindow(phase, value)
    
    net.SetPhaseWindow(phase, value)
    
    net.SetLoginInfo(Id, Pw)
    
    net.ToggleGameDebugInfo()
    
    net.GetFieldMusicVolume()
    
    net.GetFieldMusicFileName()
    
    net.GetAccountCharacterSlotDataString(SlotIndex, type)
    
    net.GetAccountCharacterSlotDataInteger(SlotIndex, type)
    
    net.GetMainActorSkillGroup()
    
    net.GetMainActorEmpire()
    
    net.GetMainActorRace()
    
    net.GetMainActorVID()
    
    net.GetEmpireID()
    
    net.GetGuildID()
    
    net.UploadSymbol(Path)
    
    net.UploadMark(Path)
    
    net.LoadInsultList(???)
    
    net.IsInsultIn(text)
    
    net.IsChatInsultIn(text)
    
    net.SetMarkServer(Addr, Port)
    
    net.IsTest()
    
    net.Warp(XCoordinate, YCoordinate)
    
    net.StartGame()
    
    net.GetPreservedServerCommand()
    
    net.PreserveServerCommand(line)
    
    net.GetServerInfo()
    
    net.SetServerInfo(Name)
    
    net.EnableChatInsultFilter(value)
    
    net.GetBettingGuildWarValue(???)
    
    #Variabili:
    
    net.EMPIRE_C
    
    net.EMPIRE_B
    
    net.EMPIRE_A
    
    net.SERVER_COMMAND_QUIT
    
    net.SERVER_COMMAND_RETURN_TO_SELECT_CHARACTER
    
    net.SERVER_COMMAND_LOG_OUT
    
    net.ACCOUNT_CHARACTER_SLOT_HAIR
    
    net.ACCOUNT_CHARACTER_SLOT_CHANGE_NAME_FLAG
    
    net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME
    
    net.ACCOUNT_CHARACTER_SLOT_GUILD_ID
    
    net.ACCOUNT_CHARACTER_SLOT_PORT
    
    net.ACCOUNT_CHARACTER_SLOT_ADDR
    
    net.ACCOUNT_CHARACTER_SLOT_FORM
    
    net.ACCOUNT_CHARACTER_SLOT_PLAYTIME
    
    net.ACCOUNT_CHARACTER_SLOT_HTH
    
    net.ACCOUNT_CHARACTER_SLOT_INT
    
    net.ACCOUNT_CHARACTER_SLOT_DEX
    
    net.ACCOUNT_CHARACTER_SLOT_STR
    
    net.ACCOUNT_CHARACTER_SLOT_LEVEL
    
    net.ACCOUNT_CHARACTER_SLOT_RACE
    
    net.ACCOUNT_CHARACTER_SLOT_NAME
    
    net.ACCOUNT_CHARACTER_SLOT_ID
    
    net.PHASE_WINDOW_EMPIRE
    
    net.PHASE_WINDOW_GAME
    
    net.PHASE_WINDOW_LOAD
    
    net.PHASE_WINDOW_CREATE
    
    net.PHASE_WINDOW_SELECT
    
    net.PHASE_WINDOW_LOGIN
    
    net.ERROR_MARK_CHECK_NEED_RECONNECT
    
    net.ERROR_MARK_UPLOAD_NEED_RECONNECT
    
    net.ERROR_MARK_HEIGHT
    
    net.ERROR_MARK_WIDTH
    
    net.ERROR_LOAD_MARK
    
    net.ERROR_CONNECT_MARK_SERVER
    
    net.ERROR_NONE
    
    ####################
    
    ### GUILD MODULE ###
    
    ####################
    
    guild.MainPlayerHasAuthority(action)
    
    guild.IsMemberByName(name)
    
    guild.IsMember(LineIndex)
    
    guild.MemberIndexToPID(LineIndex)
    
    guild.GetMemberData(LineIndex)
    
    guild.GetMemberCount()
    
    guild.GetGradeName(grade)
    
    guild.SetSkillIndex(SlotIndex, SkillIndex)
    
    guild.GetSkillMaxLevelNew(SkillIndex???)
    
    guild.GetGuildSkillLevel(SkillIndex???)
    
    guild.GetDragonPowerPoint()
    
    guild.GetGuildSkillPoint()
    
    guild.GetGuildExperienceSummary()
    
    guild.GetGuildMemberLevelAverage()
    
    guild.GetGuildMemberLevelSummary()
    
    guild.GetGuildMemberCount()
    
    guild.GetGuildExperience()
    
    guild.GetGuildLevel()
    
    guild.GetGuildBoardCommentData(Index)
    
    guild.GetGuildBoardCommentCount()
    
    guild.GetGuildMoney()
    
    guild.GetEnemyGuildName(value)
    
    guild.GetGuildMasterName()
    
    guild.HasGuildLand()
    
    guild.GetMarkIndexByMarkID(MarkID)
    
    guild.GetMarkImageFilenameByMarkID(MarkID)
    
    guild.GuildIDToMarkID(GuildID)
    
    guild.IsGuildEnable()
    
    #Variabili:
    
    guild.ENEMY_GUILD_SLOT_MAX_COUNT
    
    guild.AUTH_SKILL
    
    guild.AUTH_NOTICE
    
    guild.AUTH_REMOVE_MEMBER
    
    guild.AUTH_ADD_MEMBER
    
    #####################
    
    ### EFFECT MODULE ###
    
    #####################
    
    effect.RegisterIndexedFlyData(Effect, Index, Path)
    
    effect.SetPosition(x, y)
    
    effect.DeleteEffect(???)
    
    effect.CreateEffect(???)
    
    #Variabili:
    
    effect.FLY_SKILL_MUYEONG
    
    effect.FLY_HP_SMALL
    
    effect.FLY_CHAIN_LIGHTNING
    
    effect.FLY_FIREWORK_XMAS
    
    effect.FLY_FIREWORK6
    
    effect.FLY_FIREWORK5
    
    effect.FLY_FIREWORK4
    
    effect.FLY_FIREWORK3
    
    effect.FLY_FIREWORK2
    
    effect.FLY_FIREWORK1
    
    effect.FLY_SP_BIG
    
    effect.FLY_SP_MEDIUM
    
    effect.FLY_SP_SMALL
    
    effect.FLY_HP_BIG
    
    effect.FLY_HP_MEDIUM
    
    effect.FLY_EXP
    
    effect.FLY_NONE
    
    effect.INDEX_FLY_TYPE_AUTO_FIRE
    
    effect.INDEX_FLY_TYPE_FIRE_CRACKER
    
    effect.INDEX_FLY_TYPE_NORMAL
    
    ########################
    
    ### NONPLAYER MODULE ###
    
    ########################
    
    nonplayer.LoadNonPlayerData()
    
    nonplayer.GetMonsterName(???)
    
    nonplayer.GetGradeByVID(vid)
    
    nonplayer.GetLevelByVID(vid)
    
    nonplayer.GetEventTypeByVID(vid)
    
    nonplayer.GetEventType(???)
    
    #Variabili:
    
    nonplayer.KING
    
    nonplayer.BOSS
    
    nonplayer.S_KNIGHT
    
    nonplayer.KNIGHT
    
    nonplayer.S_PAWN
    
    nonplayer.PAWN
    
    nonplayer.ON_CLICK_EVENT_VEHICLE
    
    nonplayer.ON_CLICK_EVENT_TALK
    
    nonplayer.ON_CLICK_EVENT_SHOP
    
    nonplayer.ON_CLICK_EVENT_BATTLE
    
    nonplayer.ON_CLICK_EVENT_NONE
    
    #######################
    
    ### TEXTTAIL MODULE ###
    
    #######################
    
    texttail.AttachTitle
    
    texttail.RegisterInfoTail
    
    texttail.RegisterChatTail
    
    texttail.RegisterCharacterTextTail
    
    texttail.EnablePKTitle(mode)
    
    texttail.SelectItemName(Item ID)
    
    texttail.ShowAllTextTail()
    
    texttail.HideAllTextTail()
    
    texttail.ArrangeTextTail()
    
    texttail.IsChat
    
    texttail.GetPosition
    
    texttail.ShowItemTextTail(Item ID)
    
    texttail.ShowCharacterTextTail
    
    texttail.UpdateShowingTextTail()
    
    texttail.UpdateAllTextTail()
    
    textTail.Pick(x, y)
    
    ###################
    
    ### PACK MODULE ###
    
    ###################
    
    pack.Exist(FileName)
    
    pack.Get(FileName)
    
    ######################
    
    ### MINIMAP MODULE ###
    
    ######################
    
    minimap.GetGuildAreaID
    
    minimap.UnregisterAtlasWindow
    
    minimap.RegisterAtlasWindow
    
    minimap.RemoveWayPoint
    
    minimap.AddWayPoint
    
    minimap.GetAtlasSize
    
    minimap.GetAtlasInfo
    
    minimap.IsAtlas
    
    minimap.isShowAtlas
    
    minimap.HideAtlas
    
    minimap.ShowAtlas
    
    minimap.RenderAtlas
    
    minimap.UpdateAtlas
    
    minimap.LoadAtlas
    
    minimap.GetInfo
    
    minimap.isShow
    
    minimap.SetCenterPosition
    
    minimap.SetMiniMapSize
    
    minimap.ScaleDown
    
    minimap.ScaleUp
    
    minimap.SetScale
    
    #Variabili:
    
    minimap.TYPE_EMPIRE
    
    minimap.TYPE_PARTY
    
    minimap.TYPE_WAYPOINT
    
    minimap.TYPE_WARP
    
    minimap.TYPE_MONSTER
    
    minimap.TYPE_NPC
    
    minimap.TYPE_OPCPVPSELF
    
    minimap.TYPE_OPCPVP
    
    minimap.TYPE_OPC
    
    ########################
    
    ### MESSENGER MODULE ###
    
    ########################
    
    messenger.SetMessengerHandler
    
    messenger.RefreshGuildMember
    
    messenger.IsFriendByName
    
    messenger.RemoveFriend
    
    ###################
    
    ### CHAT MODULE ###
    
    ###################
    
    chat.GetLinkFromHyperlink
    
    chat.InitWhisper
    
    chat.ClearWhisper
    
    chat.SetWhisperPosition
    
    chat.SetWhisperBoxSize
    
    chat.RenderWhisper
    
    chat.AppendWhisper
    
    chat.CreateWhisper
    
    chat.IsIgnoreCharacter
    
    chat.IgnoreCharacter
    
    chat.ArrangeShowingChat
    
    chat.AppendChatWithDelay
    
    chat.AppendChat
    
    chat.GetLineStep
    
    chat.GetVisibleLineCount
    
    chat.SetEndPos
    
    chat.DisableChatMode
    
    chat.EnableChatMode
    
    chat.ToggleChatMode
    
    chat.SetStep
    
    chat.SetHeight
    
    chat.SetBoardState
    
    chat.CreateChatSet
    
    chat.Close
    
    chat.SetChatColor
    
    #Variabili:
    
    chat.CHAT_SET_LOG_WINDOW
    
    chat.CHAT_SET_CHAT_WINDOW
    
    chat.BOARD_STATE_LOG
    
    chat.BOARD_STATE_EDIT
    
    chat.BOARD_STATE_VIEW
    
    chat.WHISPER_TYPE_GM
    
    chat.WHISPER_TYPE_SYSTEM
    
    chat.WHISPER_TYPE_CHAT
    
    chat.CHAT_TYPE_WHISPER
    
    chat.CHAT_TYPE_SHOUT
    
    chat.CHAT_TYPE_COMMAND
    
    chat.CHAT_TYPE_GUILD
    
    chat.CHAT_TYPE_PARTY
    
    chat.CHAT_TYPE_NOTICE
    
    chat.CHAT_TYPE_INFO
    
    chat.CHAT_TYPE_TALKING
    
    ####################
    
    ### SKILL MODULE ###
    
    ####################
    
    skill.GetDuration
    
    skill.GetNewAffectData
    
    skill.GetNewAffectDataCount
    
    skill.GetGradeData
    
    skill.GetIconInstanceNew
    
    skill.GetIconImageNew
    
    skill.GetIconName
    
    skill.CanUseSkill
    
    skill.IsStandingSkill
    
    skill.IsUseHPSkill
    
    skill.IsToggleSkill
    
    skill.GetNeedCharacterLevel
    
    skill.CheckRequirementSueccess
    
    skill.IsLevelUpSkill
    
    skill.CanLevelUpSkill
    
    skill.GetSkillRequireStatData
    
    skill.GetSkillRequireStatCount
    
    skill.GetSkillRequirementData
    
    skill.IsSkillRequirement
    
    skill.GetSkillLevelLimit
    
    skill.GetSkillLevelUpPoint
    
    skill.GetSkillMaxLevel
    
    skill.GetSkillContinuationSP
    
    skill.GetSkillNeedSP
    
    skill.GetSkillAffectDescription
    
    skill.GetSkillAffectDescriptionCount
    
    skill.GetSkillConditionDescription
    
    skill.GetSkillConditionDescriptionCount
    
    skill.GetSkillType
    
    skill.GetSkillDescription
    
    skill.GetSkillName
    
    skill.ClearSkillData
    
    skill.LoadSkillData
    
    skill.RegisterSkill
    
    #Variabili:
    
    skill.SKILL_EFFECT_COUNT
    
    skill.SKILL_GRADEGAP
    
    skill.SKILL_GRADE_STEP_COUNT
    
    skill.SKILL_GRADE_COUNT
    
    skill.SKILL_TYPE_MAX_NUM
    
    skill.SKILL_TYPE_HORSE
    
    skill.SKILL_TYPE_GUILD
    
    skill.SKILL_TYPE_SUPPORT
    
    skill.SKILL_TYPE_ACTIVE
    
    skill.SKILL_TYPE_NONE
    
    ####################
    
    ### QUEST MODULE ###
    
    ####################
    
    quest.GetQuestLastTime
    
    quest.GetQuestIndex
    
    quest.GetQuestData
    
    quest.GetQuestCount
    
    #Variabili:
    
    quest.QUEST_MAX_NUM
    
    #####################
    
    ### EVENT MODULE ####
    
    #####################
    
    event.QuestButtonClick
    
    event.SetLeftTimeString
    
    event.SetInterfaceWindow
    
    event.SetEventHandler
    
    event.GetVisibleStartLine
    
    event.SetVisibleStartLine
    
    event.GetLineCount
    
    event.SelectAnswer
    
    event.EndEventProcess
    
    event.IsWait
    
    event.Skip
    
    event.SetEventSetWidth
    
    event.RenderEventSet
    
    event.UpdateEventSet
    
    event.InsertText
    
    event.AddEventSetLocalYPosition
    
    event.GetEventSetLocalYPosition
    
    event.SetRestrictedCount
    
    event.ClearEventSet
    
    event.RegisterEventSetFromString
    
    event.RegisterEventSet
    
    #Variabili:
    
    event.BUTTON_TYPE_CANCEL
    
    event.BUTTON_TYPE_DONE
    
    event.BUTTON_TYPE_NEXT
    
    event.BOX_VISIBLE_LINE_COUNT
    
    #########################
    
    ### BACKGROUND MODULE ###
    
    #########################
    
    background.WarpTest
    
    background.DisableGuildArea
    
    background.VisibleGuildArea
    
    background.RegisterDungeonMapName
    
    background.SetXMasTree
    
    background.SetTransparentTree
    
    background.SetRenderSort
    
    background.SetBGLoading
    
    background.GetDistanceSetInfo
    
    background.GetFarClip
    
    background.SetViewDistanceSet
    
    background.SelectViewDistanceNum
    
    background.GetRenderedGraphicThingInstanceNum
    
    background.GetRenderedSplatNum
    
    background.SetSplatLimit
    
    background.GetShadowMapColor
    
    background.SetVisiblePart
    
    background.SetShadowLevel
    
    background.GetHeight
    
    background.RenderDungeon
    
    background.RenderCharacterShadowToTexture
    
    background.RenderAfterLensFlare
    
    background.RenderBeforeLensFlare
    
    background.RenderEffect
    
    background.RenderWater
    
    background.RenderCloud
    
    background.RenderSky
    
    background.RenderCollision
    
    background.RenderPCBlocker
    
    background.Render
    
    background.Initialize
    
    background.SetBackgroundDirLight
    
    background.SetCharacterDirLight
    
    background.EndEnvironment
    
    background.BeginEnvironment
    
    background.GetPickingPoint
    
    background.GetCurrentMapName
    
    background.SetEnvironmentData
    
    background.RegisterEnvironmentData
    
    background.LoadMap
    
    background.GetRenderShadowTime
    
    background.GlobalPositionToMapInfo
    
    background.GlobalPositionToLocalPosition
    
    background.EnableSnow
    
    background.EnableSoftwareTiling
    
    background.IsSoftwareTiling
    
    #Variabili:
    
    background.TEXTURE_SORT
    
    background.DISTANCE_SORT
    
    background.DISTANCE4
    
    background.DISTANCE3
    
    background.DISTANCE2
    
    background.DISTANCE1
    
    background.DISTANCE0
    
    background.SHADOW_ALL_MAX
    
    background.SHADOW_ALL_HIGH
    
    background.SHADOW_ALL
    
    background.SHADOW_GROUND_AND_SOLO
    
    background.SHADOW_GROUND
    
    background.SHADOW_NONE
    
    background.SKY_RENDER_MODE_MODULATE4X
    
    background.SKY_RENDER_MODE_MODULATE2X
    
    background.SKY_RENDER_MODE_MODULATE
    
    background.SKY_RENDER_MODE_TEXTURE
    
    background.SKY_RENDER_MODE_DIFFUSE
    
    background.SKY_RENDER_MODE_DEFAULT
    
    background.PART_TERRAIN
    
    background.PART_OBJECT
    
    background.PART_WATER
    
    background.PART_CLOUD
    
    background.PART_TREE
    
    background.PART_SKY
    
    ##################
    
    ### IME MODULE ###
    
    ##################
    
    ime.EnablePaste
    
    ime.PasteTextFromClipBoard
    
    ime.PasteReturn
    
    ime.PasteBackspace
    
    ime.PasteString
    
    ime.Delete
    
    ime.SetCursorPosition
    
    ime.MoveEnd
    
    ime.MoveHome
    
    ime.MoveRight
    
    ime.MoveLeft
    
    ime.ClearExceptKey
    
    ime.AddExceptKey
    
    ime.SetStringMode
    
    ime.SetNumberMode
    
    ime.SetInputMode
    
    ime.GetInputMode
    
    ime.DisableIME
    
    ime.EnableIME
    
    ime.GetReadingError
    
    ime.GetReading
    
    ime.GetCandidateSelection
    
    ime.GetCandidate
    
    ime.GetCandidateCount
    
    ime.GetCodePage
    
    ime.GetText
    
    ime.SetText
    
    ime.SetUserMax
    
    ime.SetMax
    
    ime.DisableCaptureInput
    
    ime.EnableCaptureInput
    
    ime.Disable
    
    ime.Enable
    
    ##################
    
    ### SND MODULE ###
    
    ##################
    
    snd.Pop
    
    snd.Push
    
    snd.profiler
    
    snd.SetAmbienceSoundScale
    
    snd.SetSoundScale
    
    snd.SetSoundVolume
    
    snd.SetSoundVolumef
    
    snd.SetMusicVolume
    
    snd.StopAllSound
    
    snd.FadeLimitOutMusic
    
    snd.FadeOutAllMusic
    
    snd.FadeOutMusic
    
    snd.FadeInMusic
    
    snd.PlayMusic
    
    snd.PlaySound3D
    
    snd.PlaySound
    
    ############################
    
    ### SYSTEMSETTING MODULE ###
    
    ############################
    
    systemSetting.GetShadowLevel
    
    systemSetting.IsShowDamage
    
    systemSetting.SetShowDamageFlag
    
    systemSetting.IsAlwaysShowName
    
    systemSetting.SetAlwaysShowNameFlag
    
    systemSetting.IsViewChat
    
    systemSetting.SetViewChatFlag
    
    systemSetting.IsSoftwareCursor
    
    systemSetting.GetSoundVolume
    
    systemSetting.GetMusicVolume
    
    systemSetting.GetSaveID
    
    systemSetting.isSaveID
    
    systemSetting.SetSaveID
    
    systemSetting.GetConfig
    
    systemSetting.SaveConfig
    
    systemSetting.SetConfig
    
    systemSetting.ApplyConfig
    
    systemSetting.GetFrequency
    
    systemSetting.GetResolution
    
    systemSetting.GetCurrentResolution
    
    systemSetting.GetFrequencyCount
    
    systemSetting.GetResolutionCount
    
    systemSetting.GetWindowStatus
    
    systemSetting.SaveWindowStatus
    
    systemSetting.isInterfaceConfig
    
    systemSetting.ReserveResource
    
    systemSetting.DestroyInterfaceHandler
    
    systemSetting.SetInterfaceHandler
    
    systemSetting.GetWidth
    
    #Variabili:
    
    systemSetting.WINDOW_CHAT
    
    systemSetting.WINDOW_MINIMAP
    
    systemSetting.WINDOW_GAUGE
    
    systemSetting.WINDOW_QUICK
    
    systemSetting.WINDOW_COMMAND
    
    systemSetting.WINDOW_JOURNAL
    
    systemSetting.WINDOW_SOCIETY
    
    systemSetting.WINDOW_ABILITY
    
    systemSetting.WINDOW_INVENTORY
    
    systemSetting.WINDOW_STATUS

     


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