The point about stacked geometry and aborting jumps bot-side is where I'd want clarity too: does the reconciler back off and retry, or does the bot just stall there? On the radar, treating it primarily as a debug surface makes sense, but if it renders path and weapon state live, that's also the obvious tool for iterating on roles per custom map. And the reconnect concern stands — staggered delays only buy anything if the launch script enforces them rather than each instance guessing.