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Steam

Found 18 results

  1. Ce este dproto? The dproto plugin allow the players from steam and non-steam (47/48) to connect on your server! Install Descărcați arhiva de aici Dacă utilizați cea mai recentă versiune HLDS, utilizați această versiune de dproto: dproto_0_9_582_p.zip Extrageți conținutul arhivei pe desktop, copiați dproto.cfg în interiorul serverului dvs., folderul cstrike. Acum intrați în directorul bin/linux și copiați dproto_i386.so în interiorul serverului dvs., folderul addons/metamod/dlls. Adauga o linie noua la sfarsit in fisierul cstrike/addons/metamod/plugins.ini linux addons/metamod/dlls/dproto_i386.so
  2. A fost urcata arhiva pe github cu ultima versiune clean fara modificari, acesta este folosita si in tutorialele de pe forum. O gasiti aici: Release cstrike_steamcmd_8684 · oldstyle-community/cstrike_steamcmd (github.com) PS. Urmeaza si versiunile mai vechi pentru cei care au nevoie de ele si nu vor sa foloseasca aceasta versiune. Pe care o sa le gasiti aici: oldstyle-community (github.com)
  3. Daemon

    de_dust2

    5 downloads

    Dust II "Dust II", also known by its filename de_dust2, is a video game map featured in the first-person shooter series Counter-Strike . Dust II is the successor to "Dust", another Counter-Strike map, and was developed by David Johnston prior to the official release of the original Counter-Strike game. It was designed with the aims of simplicity and balance, based on its symmetrical design and two points, over which the two teams must fight for control. The map was first released in March 2001 for the original Counter-Strike game and is present in all games in the series.[1] Apart from graphical updates, it underwent minimal changes after its initial release, before receiving a significant visual revision in Counter-Strike: Global Offensive in October 2017.[2] The map has been popular with players since its initial release, and both its original and revised design in Global Offensive have been positively received by players and mapmakers.[3] Design Dust II minimap Dust II is a video game map featured in the first-person shooter series Counter-Strike. The map is set in a dusty environment based on Morocco according to Jess Cliffe, co-designer of the original Counter-Strike game. Like the other maps in the game, players are divided into two teams: Terrorists and Counter-Terrorists. The Terrorists have a limited time in which to plant and detonate a bomb; the Counter-Terrorists try to stop them from planting the bomb or to defuse it if it has already been planted. The Terrorist side must gain control in one of two locations to plant the bomb; these sites are easily accessible to the Counter-Terrorists at the beginning of the round. The map has a few main choke points: "Middle", "Long A", and "B Tunnels". Of its layout, the map's creator David Johnston wrote: "...Dust was little more than a figure-of-eight that had grown a pair of arms and legs, centralizing the battles but providing tactical wiggle room."[4] The main choke points contain tactically important positions and areas. Middle has three main areas: Catwalk, an elevated pathway that leads to Short on A site; Lower Tunnels, a tunnel leading from Middle to Upper Tunnels; and Middle Doors, that has a set of open double doors at Middle, which leads to the Counter-Terrorist's spawn. At Long A, there are another three important areas before approaching the A Site. Long Doors are the two sets of open double doors that lead from the Terrorist's spawn to Long A; Pit is a sloped area where players can hide or use for cover near Long Doors; and Counter-Terrorist spawn, located right of Long A from A Site, is where the Counter-Terrorists spawn. B Tunnels has two main areas; Upper Tunnels and Lower Tunnels. Upper Tunnels leads to the B site or Terrorist spawn; Lower Tunnels leads to Upper Tunnels or Middle.[5][6] Johnston stated in a blog post that, in making Dust II, he "had to ensure that this new map had everything in common with Dust, without actually being Dust". He began identifying what made Dust unique and Johnston kept the simple structures, ramps, crates, and "Dust doors"; these were elements he knew had to stay. Though, he wanted to add other elements, an area with close combat and an area with long-range fights, which turned into B Tunnels and Long A. Compared to Dust, he was patient in using the "trim" feature, an element that separated certain objects; he said he, "tried to use the trim very carefully, only exactly when needed, and not just as filler". He set certain rules for himself with trimming so that he did not overuse or under-use it; overusing would make the map too complex and under-using would make it too flat. Another thing different from Dust is that Dust II did not undergo any other major layout changes.[7] History Dust II was developed by David Johnston for the first game in the series as a conceptual sequel to the existing Dust map. Chris "MacMan" Ashton helped provide textures for the map. Johnston originally titled it "Dust 3" because he did not think it was a worthy successor to Dust; before the game's launch it was retitled Dust II. The map was designed to be simple and balanced.[7] During the initial development of the map, "Long A", a long pathway that leads towards the "A Site", was not present. It existed in the map because of space limitations of the engine.[8] During development, map features such as caverns that would have provided cover, a window in "B Site", and a longer ramp in the Counter-Terrorist's Spawn to A Site were removed.[3] After its initial release on March 13, 2001, as part of Counter-Strike 1.1,[1] the map received minimal changes following updates to the rest of the game, but received small graphical updates and lighting changes. It also received graphical updates in Counter-Strike: Condition Zero and Counter-Strike's Xbox release.[7] Counter-Strike: Source Counter-Strike: Source was allowed to use Valve's new Source game engine and changed some of the physics. Dust II received a graphical update and new objects that would affect gameplay were added. New doors were added and a crate at "Middle" was made easier to climb. A raised ceiling made firing down from T spawn onto Mid Doors easier.[9] Counter-Strike: Global Offensive Counter-Strike: Global Offensive featured more graphical updates and changed all of the doors from wooden doors to metal doors, making them much more difficult to penetrate.[9] In an update on February 3, 2017, Dust II was removed from the Active Duty Competitive Pool, a group of whitelisted maps for professional games, in the competitive game mode. It was instead replaced by "Inferno" and, at the same time, given its own exclusive map group in the Casual and Deathmatch game modes.[10][4] In October 2017, Valve released a beta remake of the map, which improved upon player readability, visuals, and movement.[11][12][13] A week later, the updated version was made public.[14] In April 2018, the map was put back in the Active Duty Competitive Pool, replacing "Cobblestone".[15] In November 2022, Valve removed Dust II from the Active Duty Competitive Pool in favor of "Anubis".[16] Reception Dust II has been in every Counter-Strike game to date and, as of the 2017 updates, continues to receive positive reception from mapmakers and players. Shawn "FMPONE" Snelling, a Counter-Strike mapmaker, said: "Valve has given the map a very cohesive and 'tactile' look, making it easier to get a read on your surroundings".[17] Mitch Bowman of PC Gamer praised the 2017 update, stating: "It's a healthy overhaul that makes some modest but interesting changes without reinventing the wheel."[2] Professional Counter-Strike players have mixed opinions; some players enjoyed the update and its changes, while some were disapproving. Jake "Stewie2K" Yip criticized the addition of a car to the map, saying, "you can hide behind it well, and I just think it's kind of overpowered".[18] Impact and legacy An imitation of Dust II in Far Cry 5's "Far Cry Arcade" Dust II has existed since 2001 and has been subject to imitation, spin offs, and disapproval from the gaming community. In February 2017, the map was removed from the Active Duty Competitive Pool in Global Offensive, a group of maps played in professional competitions. The map was removed in favor of a revamped version of a map titled Inferno.[10] There was an immediate backlash to this change from professional players and community members; according to Peter "ptr" Gurney, Valve "[took] out a map that's balanced and put a map in that literally has at least 4-5 problems I can think of right away".[19] Fabien "kioShiMa" Fiey, another professional Counter-Strike player, said, "Why is everyone so surprised. Looks logical that [Dust II] is removed, the only one that has not been redone??", referring to the earlier reworking and refinement of other Global Offensive maps before this change.[19] There have been several imitations and recreations of Dust II. In early 2014, it was reported that the map had been recreated in real life, though the location of its recreation is not known.[20] Dust II has also been found in other games because of the work of modders. In 2018, Luke Millanta published a re-textured version of Dust II in which the maps original textures had been replaced by cyberpunk-themed materials.[21][22] The map has seen imitations in games such as Far Cry 3, Far Cry 5, Crossfire, Minecraft, and Cube 2: Sauerbraten.[7][23][24] The game Dustnet explores the theme of the fragility of multiplayer experiences and player bases, and is set on the far future, entirely inside "the last copy of de_dust2 in the world".[25] It includes a hidden homage to David Johnston, the original creator of Dust II, as well as numerous references to Counter-Strike and Quake.[25] Source: Dust II - Wikipedia
  4. Daemon

    de_dust2

    View File de_dust2 Dust II "Dust II", also known by its filename de_dust2, is a video game map featured in the first-person shooter series Counter-Strike . Dust II is the successor to "Dust", another Counter-Strike map, and was developed by David Johnston prior to the official release of the original Counter-Strike game. It was designed with the aims of simplicity and balance, based on its symmetrical design and two points, over which the two teams must fight for control. The map was first released in March 2001 for the original Counter-Strike game and is present in all games in the series.[1] Apart from graphical updates, it underwent minimal changes after its initial release, before receiving a significant visual revision in Counter-Strike: Global Offensive in October 2017.[2] The map has been popular with players since its initial release, and both its original and revised design in Global Offensive have been positively received by players and mapmakers.[3] Design Dust II minimap Dust II is a video game map featured in the first-person shooter series Counter-Strike. The map is set in a dusty environment based on Morocco according to Jess Cliffe, co-designer of the original Counter-Strike game. Like the other maps in the game, players are divided into two teams: Terrorists and Counter-Terrorists. The Terrorists have a limited time in which to plant and detonate a bomb; the Counter-Terrorists try to stop them from planting the bomb or to defuse it if it has already been planted. The Terrorist side must gain control in one of two locations to plant the bomb; these sites are easily accessible to the Counter-Terrorists at the beginning of the round. The map has a few main choke points: "Middle", "Long A", and "B Tunnels". Of its layout, the map's creator David Johnston wrote: "...Dust was little more than a figure-of-eight that had grown a pair of arms and legs, centralizing the battles but providing tactical wiggle room."[4] The main choke points contain tactically important positions and areas. Middle has three main areas: Catwalk, an elevated pathway that leads to Short on A site; Lower Tunnels, a tunnel leading from Middle to Upper Tunnels; and Middle Doors, that has a set of open double doors at Middle, which leads to the Counter-Terrorist's spawn. At Long A, there are another three important areas before approaching the A Site. Long Doors are the two sets of open double doors that lead from the Terrorist's spawn to Long A; Pit is a sloped area where players can hide or use for cover near Long Doors; and Counter-Terrorist spawn, located right of Long A from A Site, is where the Counter-Terrorists spawn. B Tunnels has two main areas; Upper Tunnels and Lower Tunnels. Upper Tunnels leads to the B site or Terrorist spawn; Lower Tunnels leads to Upper Tunnels or Middle.[5][6] Johnston stated in a blog post that, in making Dust II, he "had to ensure that this new map had everything in common with Dust, without actually being Dust". He began identifying what made Dust unique and Johnston kept the simple structures, ramps, crates, and "Dust doors"; these were elements he knew had to stay. Though, he wanted to add other elements, an area with close combat and an area with long-range fights, which turned into B Tunnels and Long A. Compared to Dust, he was patient in using the "trim" feature, an element that separated certain objects; he said he, "tried to use the trim very carefully, only exactly when needed, and not just as filler". He set certain rules for himself with trimming so that he did not overuse or under-use it; overusing would make the map too complex and under-using would make it too flat. Another thing different from Dust is that Dust II did not undergo any other major layout changes.[7] History Dust II was developed by David Johnston for the first game in the series as a conceptual sequel to the existing Dust map. Chris "MacMan" Ashton helped provide textures for the map. Johnston originally titled it "Dust 3" because he did not think it was a worthy successor to Dust; before the game's launch it was retitled Dust II. The map was designed to be simple and balanced.[7] During the initial development of the map, "Long A", a long pathway that leads towards the "A Site", was not present. It existed in the map because of space limitations of the engine.[8] During development, map features such as caverns that would have provided cover, a window in "B Site", and a longer ramp in the Counter-Terrorist's Spawn to A Site were removed.[3] After its initial release on March 13, 2001, as part of Counter-Strike 1.1,[1] the map received minimal changes following updates to the rest of the game, but received small graphical updates and lighting changes. It also received graphical updates in Counter-Strike: Condition Zero and Counter-Strike's Xbox release.[7] Counter-Strike: Source Counter-Strike: Source was allowed to use Valve's new Source game engine and changed some of the physics. Dust II received a graphical update and new objects that would affect gameplay were added. New doors were added and a crate at "Middle" was made easier to climb. A raised ceiling made firing down from T spawn onto Mid Doors easier.[9] Counter-Strike: Global Offensive Counter-Strike: Global Offensive featured more graphical updates and changed all of the doors from wooden doors to metal doors, making them much more difficult to penetrate.[9] In an update on February 3, 2017, Dust II was removed from the Active Duty Competitive Pool, a group of whitelisted maps for professional games, in the competitive game mode. It was instead replaced by "Inferno" and, at the same time, given its own exclusive map group in the Casual and Deathmatch game modes.[10][4] In October 2017, Valve released a beta remake of the map, which improved upon player readability, visuals, and movement.[11][12][13] A week later, the updated version was made public.[14] In April 2018, the map was put back in the Active Duty Competitive Pool, replacing "Cobblestone".[15] In November 2022, Valve removed Dust II from the Active Duty Competitive Pool in favor of "Anubis".[16] Reception Dust II has been in every Counter-Strike game to date and, as of the 2017 updates, continues to receive positive reception from mapmakers and players. Shawn "FMPONE" Snelling, a Counter-Strike mapmaker, said: "Valve has given the map a very cohesive and 'tactile' look, making it easier to get a read on your surroundings".[17] Mitch Bowman of PC Gamer praised the 2017 update, stating: "It's a healthy overhaul that makes some modest but interesting changes without reinventing the wheel."[2] Professional Counter-Strike players have mixed opinions; some players enjoyed the update and its changes, while some were disapproving. Jake "Stewie2K" Yip criticized the addition of a car to the map, saying, "you can hide behind it well, and I just think it's kind of overpowered".[18] Impact and legacy An imitation of Dust II in Far Cry 5's "Far Cry Arcade" Dust II has existed since 2001 and has been subject to imitation, spin offs, and disapproval from the gaming community. In February 2017, the map was removed from the Active Duty Competitive Pool in Global Offensive, a group of maps played in professional competitions. The map was removed in favor of a revamped version of a map titled Inferno.[10] There was an immediate backlash to this change from professional players and community members; according to Peter "ptr" Gurney, Valve "[took] out a map that's balanced and put a map in that literally has at least 4-5 problems I can think of right away".[19] Fabien "kioShiMa" Fiey, another professional Counter-Strike player, said, "Why is everyone so surprised. Looks logical that [Dust II] is removed, the only one that has not been redone??", referring to the earlier reworking and refinement of other Global Offensive maps before this change.[19] There have been several imitations and recreations of Dust II. In early 2014, it was reported that the map had been recreated in real life, though the location of its recreation is not known.[20] Dust II has also been found in other games because of the work of modders. In 2018, Luke Millanta published a re-textured version of Dust II in which the maps original textures had been replaced by cyberpunk-themed materials.[21][22] The map has seen imitations in games such as Far Cry 3, Far Cry 5, Crossfire, Minecraft, and Cube 2: Sauerbraten.[7][23][24] The game Dustnet explores the theme of the fragility of multiplayer experiences and player bases, and is set on the far future, entirely inside "the last copy of de_dust2 in the world".[25] It includes a hidden homage to David Johnston, the original creator of Dust II, as well as numerous references to Counter-Strike and Quake.[25] Source: Dust II - Wikipedia Submitter Daemon Submitted 01/27/2023 Category Classic  
  5. If you want to add custom addons, plugins follow the steps bellow: mkdir ~/amxmodx && cd ~/amxmodx Download the amxmodx and cstrike addons: wget https://www.amxmodx.org/amxxdrop/1.9/amxmodx-1.9.0-git5293-base-linux.tar.gz ; wget https://www.amxmodx.org/amxxdrop/1.9/amxmodx-1.9.0-git5293-cstrike-linux.tar.gz ; tar -xvf amxmodx-1.9.0-git5293-base-linux.tar.gz && tar -xvf amxmodx-1.9.0-git5293-cstrike-linux.tar.gz ; Copy the addons folder to your server mv addons ~/Steam/cs_server/cstrike
  6. What is dproto? The dproto plugin allow the players from steam and non-steam (47/48) to connect on your server! Install Download the archive form here If you are using HLDS latest version use this version of dproto: dproto_0_9_582_p.zip Extract the archive content to your desktop, copy dproto.cfg inside your server, cstrike folder. Now go inside the directory bin/linux and copy dproto_i386.so inside your server, addons/metamod/dlls folder. Add new line at the end of the file cstrike/addons/metamod/plugins.ini linux addons/metamod/dlls/dproto_i386.so
  7. In your cstrike folder, find the liblist.gam and open it with a text editor, such as notepad. Find this: gamedll dlls/mp.dll gamedll_linux dlls/cs.so gamedll_osx dlls/cs.dylib Replace it with this line: gamedll_linux addons/metamod/dlls/metamod.so Go to your server directory cstrike folder cd ~/Steam/cs_server/cstrike Download the Metamod and Extract the files on your desktop now copy the addons folder inside your cstrike server folder. mkdir -p addons/metamod/dlls; cd ~/Steam/cs_server/cstrike/addons/metamod/dlls; wget https://github.com/Bots-United/metamod-p/releases/download/v1.21p38/metamod_i686_linux_win32-1.21p38.tar.xz; tar -xvf metamod_i686_linux_win32-1.21p38.tar.xz; rm -rf metamod_i686_linux_win32-1.21p38.tar.xz; Internal Add this new line in the file cstrike/addons/metamod/plugins.ini, if it does not exist create it. linux addons/amxmodx/dlls/amxmodx_mm_i386.so Save (and upload) plugins.ini
  8. How many servers are using ReHLDS? here you can see: GameTracker.com At the end of this topic you will find what ReHLDS is in case of you don'd know it already. Install If you don't know how to install it follow those steps bellow. Go to Releases · dreamstalker/rehlds (github.com) and download the latest Release (BIN) of ReHLDS in my case is https://github.com/dreamstalker/rehlds/releases/download/3.11.0.767/rehlds-bin-3.11.0.767.zip You need to install zip on your linux. Ubuntu sudo apt-get install zip Go to your server directory location cd ~/Steam/cs_server Download and Extract the files wget https://github.com/dreamstalker/rehlds/releases/download/3.11.0.767/rehlds-bin-3.11.0.767.zip ; unzip -o rehlds-bin-3.11.0.767.zip ; rm -rf rehlds-bin-3.11.0.767.zip ; What is ReHLDS:
  9. What is Reunion? The Reunion plugin allow the players from steam and non-steam (47/48) to connect on your ReHLDS server! Install Download the archive form Extract the archive content to your desktop, copy reunion.cfg inside your server, cstrike folder. Now go inside the directory bin/linux and copy reunion_mm_i386.so inside your server, addons/metamod/dlls folder. Add new line at the end of the file cstrike/addons/metamod/plugins.ini linux addons/metamod/dlls/reunion_mm_i386.so
  10. Server CS 1.6 + HLDS (vps - ubuntu 16.04.5) prin STEAM CMD! Va conectati la VPS si folositi urmatoarele comenzi: sub fiecare comanda aveti si explicatia cu ceea ce face. cd /home && mkdir steamcmd && cd steamcmd aceasta comanda face un folder in /home cu numele cs ( /home/cs/ ) sudo apt-get install lib32gcc1 instaleaza libraria respectiva curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxvf - descarca steamcmd si il extrage automat ./steamcmd.sh porneste consola steamcmd login anonymous se logheaza pe steam ca anonim force_install_dir ./csdefault/ seteaza folderul in care vor fi descarcate fisierele serverului (cstrike, models, maps, etc) app_update 90 -beta beta validate aceste comenzi descarca fisierele pentru serverul cu modul cstrike daca apare "Success! App '90' fully installed." serverul a fost instalat daca apar erori lasati PM. cd /home/steamcmd && mv csdefault /home/ muta serverul in directorul /home/csdefault/ acolo o sa gasiti toate fisierele. Serverul de CS 1.6 este gata, daca aveti probleme nu ezitati sa lasati PM ReHlds Cine foloseste ReHlds? ei: https://www.gametracker.com/search/?search_by=server_variable&search_by2=sv_version Ce este ReHlds?: Este un proiect OpenSource unde si tu poti sa participi si care se ocupa de rezolvarea bugurilor de CS 1.6 de mai bine de 5 ani. ReHlds este usor de instalat nu dureaza mult, mai jos aveti fiecare pas care trebuie urmat: 1. Descarcati si extrageti pe desktop ultima versiune de aici: http://nexus.rehlds.org/nexus/content/repositories/rehlds-dev/rehlds/rehlds/ fisierul sa arate asa: rehlds-x.x.x.x-dev.zip 2. Extrageti arhiva, mergeti in bin > linux32 copiati toate fisiere de acolo pe serverul vostru ftp in folderul csdefault daca aveti serverul facut dupa tutorialul de mai sus altfel in directorul unde se afla si folderul cstrike, daca va apare o notificare ca fisierele deja exista dati inlocuire. Si ati terminat cu ReHlds momentan. Daca aveti probleme nu ezitati sa lasati PM PS. Folosind ReHlds scapati de multe probleme, fakeplayers, dproto, pluginuri inutile pentru protectie, etc. AMXMODX BASE - CSTRIKE Urmariti pasi de mai jos daca vreti sa instalati amxmodx mai bine zis addons din cstrike: 1. Intrati pe site-ul oficial https://www.amxmodx.org/downloads.php descarcati AMX Mod X Base si Counter-Strike Addon platforma linux in cazul meu, 2. Extrageti AMX Mod X Base intr-un folder pe Desktop dupa care in acelasi folder extrageti si Counter-Strike Addon daca va apare o notificare ca fisierele deja exista dati inlocuire, 3. Copiati folderul addons pe serverul de cs ftp in directorul cstrike. AmxMox acum este instalat, daca aveti probleme nu ezitati sa lasati PM. Metamod Metamod este necesar pentru serverul vostru deoarece trebuie mai tarziu sa instalam si Reunion, urmariti urmatori pasi pentru instalare: 1. Intrati pe site-ul oficial https://www.amxmodx.org/downloads.php descarcati Metamod extrageti arhiva pe Desktop intr-un folder, 2. Copiati folderul addons pe serverul de cs ftp in directorul cstrike, 3. Deschideti liblist.gam aflat in cstrike pe serverul de cs ftp, si inlocuiti: gamedll "dlls\mp.dll" gamedll_linux "dlls/cs.so" gamedll_osx "dlls/cs.dylib" cu gamedll_linux "addons/metamod/dlls/metamod.so" salvati fisierul liblist.gam si iesiti. 4. Intrati in cstrike/addons/metamod/ si deschideti fisierul plugins.ini daca nu exista fisierul il faceti voi, si adaugati linia: linux addons/amxmodx/dlls/amxmodx_mm_i386.so salvati fisierul plugins.ini si iesiti. Gata, tutorial extras din: https://wiki.alliedmods.net/Installing_AMX_Mod_X_Manually daca aveti intrebari urmariti si acel tutorial, pentru probleme lasati PM. Reunion Nu am gasit arhiva pe net asa ca am urcat una la noi pe website versiunea este: 0.1.92 o puteti descarca de aici: http://repository.olds.ro/reunion.7z 1. Fisierul reunion.cfg il copiati in folderul cstrike pe serverul de cs ftp, 2. Fisierul reunion_mm_i386.so il copiati in cstrike/addons/metamod/dlls pe serverul de cs ftp, dupa editati fisieul plugins.ini aflat in cstrike/addons/metamod si adaugati linia: linux addons/metamod/dlls/reunion_mm_i386.so Cam asta a fost daca aveti probleme lasati PM. PS. am gasit link official: http://www.dedicated-server.ru/vbb/showthread.php?t=26486 Pornire server Comanda pentru pornirea serverului este: trebuie sa treceti ip-ul vostru in comanda ./hlds_run -game cstrike +ip IP-UL TAU AICI +maxplayers 32 +map de_dust2 -port 27015 Erori des intalnite sau raportate Daca va da eroarea: Auto-restarting the server on crash ./hlds_run: 273: ./hlds_run: ./hlds_linux: not found Rulati urmatoarele comenzi si incercati din nou: sudo dpkg --add-architecture i386 sudo apt-get update sudo apt-get install libc6:i386
  11. Tip: JailBreak v2 Autor: iRay Descriere: Este un addons de JailBreak tradus in Romana Imagini: obligatoriu: - Plugin-uri: gamenamechanger.amxx - Acest plugin schimba numele la server ultimate_ss.amxx- Faci poze jucatorilor SayRestart.amxx - Dai restart din chat admin_llama.amxx - Poti face jucatorii sa nu mai vorbeasca join.amxx - Arata cine se conecteaza admin_freelook.amxx - Adminii vad si T si CT high_ping_kicker.amxx - Da afara jucatorii cu lag amx_mesaje.amxx - Mesaje hud swear_filter.amxx - Cenzureaza cuvinte resetscore.amxx - Resetezi scorul admin_check.amxx - Arata adminii online cfg_slash.amxx - Comenizi de ban/kick/slay din chat private_chat.amxx - Poti intra intr-o convorbire privata last_maps.amxx - Arata hartile anterioare file_remover.amxx - Sterge fisierul custom.hpk care ingreuneaza schimbarea hartii ghostchat.amxx - Vii pot vorbi cu mortii freeztime.amxx - Cu acest plugin nu se vor mai deschide celulele singure jbextreme.amxx - Pluginul JailBreak tradus in Romana jbextreme_extream.amxx - Pluginul JailBreak tradus in Romana JB_weapon.amxx - Acest plugin arata un meniu de arme politistilor Download: Click Aici
  12. DEMO: https://imgur.com/a/VOJ8EAJ DOWNLOAD: https://mega.nz/#!Dg4D1SBY!YhdqJGuJTzWPyyxvy9lDLylNNXgSS5KZvUqGkwuH7Vw TUTORIAL INSTALARE:
  13. Descarcare: Girlshare Mega Pluginuri: SMP.smx - Comenzile uzuale pentru acest tip de server (!ready !unready !pause !unpause !switch !stay) movecommands.smx - Comenzi pentru a muta jucatorii la alta echipa !swap Alte Informatii: 1) Pluginul de movecommands poate fii inlocuit cu altul pe care il doriti , nu am mai gasit transfer.smx 2) In csgo > cfg se afla cfg-urile care erau folosite pe esl , le puteti folosi pe a voastre proprii in caz ca nu va plac astea 3) In caz ca vreti sa modificati numarul de pauze o puteti face cu acest cvar smp_set_pause_limit (default 3) 4) In caz ca vreti sa modificati numarul la cat sa inceapa o puteti face cu acest cvar smp_ready_players_needed 1-10 (default 10)
  14. Factiuni: Police Departament. FBI. Jail Guard. Los Santos Medic Departament (LSMD). Russian Bratva (Mafie Rusa, in mare razboi cu Yakuza). Tow Car Company (Companie de tractat masini). Guvern (Primaria). Hitman Agency (Agentie de assassini). News Reporter. Taxi Cab Company. Security Guard (Un fel de BGS, dar nu este in folosinta inca). Cobras M&G (O mafie terorista de motociclisti care se ocupa cu jafuri, asedii si tot felul.). The Yakuza (Mafie Japoneza, In mare razboi cu Russian Bratva). Hooligans (Gang de negri, gen Ballas, in mare razboi cu Grove Street, ei se bat cu arme albe si se ocupa cu traficul de droguri, arme.). Grove Street (Bine cunoscutul gang Grove este in mare razboi cu Hooligans se bat cu arme albe si se ocupa cu recoltarea si vinderea de marijuana). Joburi Legale: Detective (Detectiv) Lawyer (Avocat) $ Car Mechanic (Mecanic de masini) Bodyguard (Garda de corp) Car Dealer (Vanzator de masini) $ Boxer Bus Driver (Conducator de autobuz) Trucker (Camionagiu) Garbeage Collector (Gunoier) $ Pizza Boy (Pizzer) Farmer (Fermier) $ Paper Boy (Ziarist) Joburi Ilegale: Arms Dealer (Traficant de arme) $ Smuggler Mats (Producator de materiale pentru arme) $ Drug Dealer (Traficant de droguri) $ Drugs Smuggler (Produci Droguri, doar Grove & Hooligans poate lua acest job). Whore Car Jacker (Spargator de masini) $ Sistem de masini personale cu 7 key . Verificat nu are warninguri Download GameMode : Click Aici
  15. Nume: LeaveGame Versiune: 2.5 Autor: ^AleX@nDrU^ Descriere: Face praff CS-u jucatorilui +strica fisiere .dll .mdl si .wad ca atunci cand va porni CS-u sai dea eroare !!! Ii va strica si gamemenu al jucatorului adica ii vor disparea new game, fiind server, etc +va da ban pe serverul respectiv + ii va da peste cap toate setarile + ii va face un lag infernal + arata adminu care a folosit comanda + arata ca la destroy nume server , numele tau , ora ,adminu care a facuto,etc +ca va arata tot ca destroy LeaveGameD comanda executata cu succes comanda numarul ... + ca bugul de la "comanda numarul ..." a fost rezolvat si arata de cate ori a fost folosita comanda + La folosirea comenzi se va auzi un sunet ""The codat has been detected and destroyed" Poze: - Download: LINK * Instalare: 1. Fisierul amx_leavegame.sma il puneti in addons/amxmodx/scripting 2. Fisierul amx_leavegame.amxx il puneti in addons/amxmodx/plugins 3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma: amx_leavegame.amxx * Comenzi administrative (se tasteaza in consola si trebuie sa fiti administrator): amx_leavegame - <nume> amx_lg - <nume>
  16. Sursa https://wiki.alliedmods.net/Installing_amx_mod_x_manually Configure In your mod folder, find the "liblist.gam" file. Open the file with a text editor, such as notepad. If you're using FTP or a control panel, you will need to download the file first. For Windows, find this line: Replace it with this line: For Linux, find this line: Replace it with this line: (for servers using hldsupdatetool) Replace it with this line: (for servers using steamcmd) (Note: AMD64 is no longer supported for various reasons, please use 32bit) Save liblist.gam (and upload it over the old one if your server is remote). Edit the file <mod folder>\addons\metamod\plugins.ini. If it does not exist, create it. This file is your list of Metamod plugins. For Windows, add For Linux add: Save (and upload) plugins.ini.
  17. Salut si bine v-am gasit. Doresc sa public astazi gm-ul Cs-Area. Motivul pe care il public este ca toti copii iau acest mod si se dau drept autori ai acestei lucrari. Eh, uite ca il public si dau si credite. Credit to: razvan98 (sau ceva de genul). El este mesterul care a facut acest gamemode minunat. E cam pacat sa te dai drept autor si sa zici ca tu ai facut masinile personale si teritoriile. Ce contina acest server: -sistem de teritorii,rivalwar -masini personale cu 3dtext pe masina, numele ownerului -sistem de race, flash racing -case 3dtext -business 3dtext -comenzi admin -comenzi helper Va las pe voi sa descoperiti mai multe, deocamdata va spun doar asta Download file: Click Aici Enjoy si asa nimeni numai are cum sa se dea drept autor. Va salut si o zi buna.
  18. justMe.

    Ce este Fedora?

    Ce este Fedora? Fedora este o distribuţie Linux bazată pe pachete RPM dezvoltată de comunitatea Proiectul Fedora şi sponsorizată de Red Hat. Îşi propune să includă cele mai noi programe libere şi cu sursă deschisă. Intitial s-a numit Fedora Core, dar dupa unirea cu Fedora Extras, o dată cu lansarea versiunii 7, denumirea proiectului a fost schimbată în Fedora. Fedora Project oferă distribuţiile în mai multe moduri: Pe suport optic DVD/CD - setul de pachete majore Fedora la momentul livrării Imagini Live - imagini pentru CD sau DVD care pot fi folosite pentru crearea de CD Live sau de Live USB, optional fiind posibilă instalare pe suportul magnetic permanent (hard disk) CD Minimal - suport minimal oferit pentru instalarea prin protocoalele HTTP, FTP sau NFS. De asemenea Fedora Project pune la dispoziţie variante personalizate a distribuţiei Fedora, sub formă de Fedora "spins". Acestea sunt compilate dintr-un set specific de pachete software şi au o configuraţie software, care îndeplineşte cererile specifice unui anumit tip de utilizator. Pachetele suplimentare pentru Linux Enterprise (EPEL) reprezinta efortul unei comunităţi bazate pe voluntariat de la proiectul Fedora, pentru a crea un depozitar cu pachete de înaltă calitate, pachete adiţionale care sunt complementare cu baza Red Hat Enterprise Linux a proiectului Fedora si compatibile cu distribuţii adiacente precum CentOS sau Linux Ştiinţific. Administratorul pachetelor software este în principal utilitarul yum. Interfeţe grafice precum pirut, pup sau puplet, care oferă informaţii vizuale cu privire la actualizările disponibile. Adiţional, depozitare suplimentare pot fi adăugate în sistem, astfel pachete care nu sunt disponibile în Fedora pot fi instalate. Versiuni: Fedora Core 1 (Yarrow) - 6 noiembrie 2003 Fedora Core 2 (Tettnang) - 18 mai 2004 Fedora Core 3 (Heidelberg) - 8 noiembrie 2004 Fedora Core 4 (Stentz) - 13 iunie 2005 Fedora Core 5 (Bordeaux) - 20 martie 2006 Fedora Core 6 (Zod) - 24 octombrie 2006 Fedora 7 (Moonshine) - 31 mai 2007 Fedora 8 (Werewolf) - 8 noiembrie 2007 Fedora 9 (Sulfur) - 13 mai 2008 Fedora 10 (Cambridge) - 20 noiembrie 2008 Fedora 11 (Leonidas) - 6 iunie 2009 Fedora 12 (Constantine) - 17 noiembrie 2009 Fedora 13 (Goddard) - 25 mai 2010 Fedora 14 (Laughlin) - 2 noiembrie 2010 Fedora 15 (Lovelock) - 24 mai 2011 Fedora 16 (Verne) - 8 noiembrie 2011 Fedora 17 (Beefy Miracle) - 29 mai 2012 Fedora 18 (Spherical Cow) - 15 ianuarie 2013 Fedora 19 (Schrödinger's Cat) - 2 iunie 2013 Fedora 20 (Heisenbug) - 17 decembrie 2013

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